Nemesis Destiny
Adventurer
Yes, and here's the thing - that complication is just as bad when monsters don't have ranged attacks and one of your PCs does, especially long-ranged ones - like Rangers with Longbows and a penchant for stealthing *every round*.Climb, I suppose. But, while /some/ monsters do have ranged attacks, not all, or even all that many do.
A key difference between a monster ability and a PC ability is that the PC ability will be there in every single encounter. Relatively low-level monsters can fly, because some PCs'll have ranged attacks, and there won't be flying monsters in every encounter. PCs don't get to fly at low level - don't get to hover out of range even at Paragon - because a flying PC turns /every/ encounter into a 3D flying encounter, and that's a complication DMs don't need...
I've learned from this to *always* use monsters with ranged attacks, and if they don't have one, to give them one (usually equal to their melee basic). Still, that doesn't help that much when your 3rd level PC is stealthing at ~25 or so every round and most monsters at that level don't have a perception high enough to reliably hit it.
I guess I need to start using more bursts and blasts.
Pixie flight seems not so bad. YMMV of course.