Havrik Stoneskimmer
Adventurer
Tonight's D&D 4e game went a little weird. The party fought a young green dragon, their very first solo. The fight was intense, and definitely their toughest fight yet. The fighter, thief, and warpriest were all knocked out with ongoing damage (one of the scariest situations to be in), and came within the skin of their teeth of negative bloodied. I really thought at least two of the four were going to be making new characters next time, but they all squeaked through. I played the dragon aggressively and with a lot of condescending trash talk (although I did make some choices that could be considered generous to the players). It was about as good as I could want from a fight.
They got it down to about 30 hit points, at which point I had decided it would abandon its hoard and flee, swearing eternal vengeance upon them. It had to fly up about 100 feet to get out of the ravine its lair was in, and after it survived one more crossbolt bolt from the thief, it did so and escaped.
The reaction from the players shocked me, frankly. Immediate furrowed brows and narrowed eyes. Anger and irritation at losing their kill. I can't decide whether it was "curse you, you dastardly DM" or pure unadulturated anger at me "stealing" their kill. I'm hoping that once the heat of the moment passed, this will turn into a game-enhancing hate for the dragon, which will make their final victory next time all the more sweet. But man, if looks could kill...
As a DM, I'm kind of glad the dragon escaped, and I already have some cool ideas of when it could return to repay its defeat. The PCs will probably have gained two more levels at that point, so the fight will not take as long and should let them feel more powerful fighting the same creature with new powers (and I will probably start the dragon at 3/4 maximum hit points to reflect its near-mortal wounds in this fight, which should speed the combat up). I think they will really be able to savor that victory. But there were a lot of apparently disgruntled players tonight.
So what do you all think? Is it the duty of every DM to let a tough villain taunt the PCs and escape to hound them another day? Deep down inside, is this a delicious sort of agony for the players? Or did I just destroy everyone's enjoyment of tonight's game?
They got it down to about 30 hit points, at which point I had decided it would abandon its hoard and flee, swearing eternal vengeance upon them. It had to fly up about 100 feet to get out of the ravine its lair was in, and after it survived one more crossbolt bolt from the thief, it did so and escaped.
The reaction from the players shocked me, frankly. Immediate furrowed brows and narrowed eyes. Anger and irritation at losing their kill. I can't decide whether it was "curse you, you dastardly DM" or pure unadulturated anger at me "stealing" their kill. I'm hoping that once the heat of the moment passed, this will turn into a game-enhancing hate for the dragon, which will make their final victory next time all the more sweet. But man, if looks could kill...
As a DM, I'm kind of glad the dragon escaped, and I already have some cool ideas of when it could return to repay its defeat. The PCs will probably have gained two more levels at that point, so the fight will not take as long and should let them feel more powerful fighting the same creature with new powers (and I will probably start the dragon at 3/4 maximum hit points to reflect its near-mortal wounds in this fight, which should speed the combat up). I think they will really be able to savor that victory. But there were a lot of apparently disgruntled players tonight.
So what do you all think? Is it the duty of every DM to let a tough villain taunt the PCs and escape to hound them another day? Deep down inside, is this a delicious sort of agony for the players? Or did I just destroy everyone's enjoyment of tonight's game?