D&D General The Player's Quantum Ogre: Warlock Pacts


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see, i'd say you're making assumptions about what form a 'pact' needs take, that there are always concrete terms stipulated and agreed to, the initial pact needn't be an obvious transaction, a warlock-to-be could perform an ritual for power that's light on the specific results, carrying around that old amulet from the attic that's your good luck charm, or a whispered prayer in a moment of desperation silently heard and answered, all without an inkling of there being anyone on the other end or that any of those are serving as tacit agreement to a deal with more strings attached than an industrial loom.

and what does the patron get out of it? why their soul of course, in a measly 60* years or so (geez, these mortal lives are so short, aren't they?), maybe even sooner knowing the dangerous hi-jinks some of these people get up to, so let that mortal run around having their fun, the more powerful they get then all the more valuable their soul will be when they finally breathe their last and it falls into their lap.
*yes i know longer lived species exist
To me that just seems like an excuse to ignore the patron so you can use the favored mechanics.
 




and? i don't have to have a supernatural ball and chain tied to my character if i pick any of the other classes so why should i be made to have one if i want to play a warlock?
IMO because your power comes from someone else. Just like clerics and paladins. I've explained this many times. Fiction first in my game. You are free to disagree with my subjective feelings on the subject with your own subjective feelings on the subject.
 


I could care less about 5.5. It is still a 5e game (with significant improvements IMO).

I dont know, if I was you I would embrace and promote the fact its not 5, and its its own thing with its own forum for discussion. All you are doing is centering D&D and 5 (which is now 5.5 but the majority of the world doesnt know or understand the difference) and reinforcing that 'its all D&D/WotC in the end'.
 

I dont know, if I was you I would embrace and promote the fact its not 5, and its its own thing with its own forum for discussion. All you are doing is centering D&D and 5 (which is now 5.5 but the majority of the world doesnt know or understand the difference) and reinforcing that 'its all D&D/WotC in the end'.
You think I don't talk up Level Up enough? I guess I could do more.
 

and? i don't have to have a supernatural ball and chain tied to my character if i pick any of the other classes so why should i be made to have one if i want to play a warlock?
While I get what you're arguing here,wouldn't you consider a Paladin's oaths, a Druid's circle, a Cleric's faith... arguably a Monk's Monastic order too could be considered spritual balls and chains?
 

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