Remathilis
Legend
Whatib mean by no mechanical consequences is simple:NO mechanical liability? Or just no class features removed? I can picture a paladin being ashamed of their actions and thus having a good amount of social disadvantage particularly with exemplar paladins, maybe bleeding over to a combat disadvantage of some type with limitations... but then experience boost or something if the PC manages to overcome this. I think a good amount of GM's would rephrase these punitive measures as challenges, and typically reward character evolution if the PC overcome. RAW I think anyway, the book comes with plenty 'o curses as well as charms to supply to characters
1. The PC does not lose the class features/levels they already have.
2. The PC cannot be stopped from gaining new ones.
The classic example is the AD&D paladin who, if the DM seems has not acted in a Good or Lawful manner, became a fighter but with a worse XP track AND could not benefit from weapon specialization. Essentially, the DM could with a snap of his fingers make you a worse fighter than if you had started out a fighter. That creates an scenario not only where the paladin must play Lawful Good according to his own interpretation of his oath, but by how his DM interprets Lawful Goodness and his oath. In essence, the DM is playing the character by proxy in a game of "read my mind".
Now if you want to impose role playing or inconveniences to a player for breaking an oath, I'm all for that. I'm not against consequences. I'm against having my character destroyed because I have a different view of LG than my DM. Redemption is a great story arch, but I would like to do it as a paladin, not a crippled fighter.