STARP_Social_Officer
First Post
I'm putting together my next world for my next homebrew. The world is an update of my old campaign, a "next generation" if you like, set one hundred years after the conclusion of the last one. In that campaign, the world was just starting to enter its own version of the Industrial Revolution, with a culture similar to that of the Georgian period.
The 'theme' for the new campaign world is the Depression. Basically, what's happened is that steam took off and flourished, and the world became industrialised. Before anybody knew it, the modern world was here. Of course, it took longer than a century on our planet to reach the 1930s, but hey, this ain't our world.
Where all this is leading is into a political scenario. I've already established that the home city is a democracy (as are other places), which had just started to happen at the end of the last campaign. But I'm still thinking about what the politics of this new world would be like? If a society went quickly from quasi-Rennaissance, through the Industrial Revolution and out the other side very fast, how would politics develop?
So my idea is that politics has developed along different lines than the Left/Right divide in our world (or the West, anyway). Instead, politics became about the Guilds. At the end of the last campaign, there were a few Guilds which held monopolies over major services and industries. Now, the number of Guilds have skyrocketed, but the idea that Guilds control trade is one that refuses to die. So, instead of, say, Socialism and Capitalism, what you have is pro-Guild and anti-Guild. The pro-Guild party supports the idea that the Guilds should control prices, services, wages etc. The anti-Guild party believes that Guilds stifle growth because they're only interested in themselves.
Guilds have evolved into a combination of trade unions and megacorporations. They are immensely rich and immensely powerful, but their place in the world is slowly starting to conflict with the end of the class system, where money rather than birth becomes the new status symbol.
So, pro-Guild politicians support the rights of the Guilds to do whatever they like, and see government as something to tackle law and order, foreign affairs, defence etc. while the Guilds get on with running the economy. The anti-Guild politicians support policies to strengthen the power of government against Guild power, to restrict the political and economic clout of the Guilds. The pro-Guildists say the anti-Guildists will put people out of work and cause economic chaos, while the anti-Guildists say the pro-Guildists are undemocratic and rip off workers by letting the Guilds line their pockets.
What do people think? Does it make sense? What other developments could I throw in to make the situation more interesting? My campaigns tend to be quite political, so this is a major element of the world I'm building. Any thoughts?
The 'theme' for the new campaign world is the Depression. Basically, what's happened is that steam took off and flourished, and the world became industrialised. Before anybody knew it, the modern world was here. Of course, it took longer than a century on our planet to reach the 1930s, but hey, this ain't our world.
Where all this is leading is into a political scenario. I've already established that the home city is a democracy (as are other places), which had just started to happen at the end of the last campaign. But I'm still thinking about what the politics of this new world would be like? If a society went quickly from quasi-Rennaissance, through the Industrial Revolution and out the other side very fast, how would politics develop?
So my idea is that politics has developed along different lines than the Left/Right divide in our world (or the West, anyway). Instead, politics became about the Guilds. At the end of the last campaign, there were a few Guilds which held monopolies over major services and industries. Now, the number of Guilds have skyrocketed, but the idea that Guilds control trade is one that refuses to die. So, instead of, say, Socialism and Capitalism, what you have is pro-Guild and anti-Guild. The pro-Guild party supports the idea that the Guilds should control prices, services, wages etc. The anti-Guild party believes that Guilds stifle growth because they're only interested in themselves.
Guilds have evolved into a combination of trade unions and megacorporations. They are immensely rich and immensely powerful, but their place in the world is slowly starting to conflict with the end of the class system, where money rather than birth becomes the new status symbol.
So, pro-Guild politicians support the rights of the Guilds to do whatever they like, and see government as something to tackle law and order, foreign affairs, defence etc. while the Guilds get on with running the economy. The anti-Guild politicians support policies to strengthen the power of government against Guild power, to restrict the political and economic clout of the Guilds. The pro-Guildists say the anti-Guildists will put people out of work and cause economic chaos, while the anti-Guildists say the pro-Guildists are undemocratic and rip off workers by letting the Guilds line their pockets.
What do people think? Does it make sense? What other developments could I throw in to make the situation more interesting? My campaigns tend to be quite political, so this is a major element of the world I'm building. Any thoughts?