Yeesh, I never noticed that. Yeah, Wisdom damage instead of drain makes a lot more sense at CR 3, IMO. I'm not fond of "ha ha, reroll your Wis 2 cleric" for level 3 characters.Wik said:Allips are a fun undead to use, but like a few others, I get rid of their permanent energy drain and just make it temporary (upping it by a die code in the process) and drop their CR to compensate. I prefer shadows, though...
Monte At Home said:My votes likely were meaningless because I've used them all.
That said, if we hadn't used them all (and in fact, pretty much every MM monster) at some point in playtesting of 3E, you'd have every right to be upset with me, I think.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.