Berethani (male human Sor1)
Berethani
Male human sorcerer 1
NG Medium humanoid
Init +2; Senses Listen -1, Spot -1
......................[Listen +1, Spot +1 while familiar is within arm's reach]
Languages Celestial, Common
-----
AC 12, touch 12, flat-footed 10
....[16 with mage armor]
hp 5 (1 HD)
Fort +1, Ref +2, Will +1
-----
Spd 30 ft.
Melee longspear +0 (1d8/x3), 10' reach
Ranged light crossbow +2 (1d8)
Base Atk +0, Grp +0
Combat Gear [nothing of note]
Spells Known (CL 1st; +2 ranged touch):
1st—grease (DC 14), mage armor, summon monster i
0—acid splash, detect magic, mage hand, read magic
-----
Str 10, Dex 14, Con 13, Int 12, Wis 8, Cha 15
SQ summon familiar (raven)
Feats Alertness (if familiar is in arm's reach), Augment Summoning, Spell Focus (conjuration)
Skills Bluff +6, Concentration +5, Knowledge (arcana) +5, Spellcraft +7
Possessions traveler's outfit, spell component pouch, bedroll, 50 crossbow bolts, dagger, beltpouch (flint & steel, 2 torches, ink, inkpen, 5 sheets parchment), 40 gp
Physical Description: 6'0", 185 #. Reddish-brown hair, hazel eyes, fair skin that sunburns easily. Favors his left shoulder slightly, preferring not to carry heavy loads on that side. (This shouldn't have any mechanical effect; just flavor.)
Personality: Berethani would like to be a hero, but deep down, he is terrified of physical confrontation. Thus, he's decided to rely upon the wonders of magic (which fascinates him) instead. Berethani is somewhat naive, treating this experience as a game and not quite realizing the deadly seriousness of the situation. He's curious about his companions, his surroundings, the creatures of this new world, etc. ad infinitum. Can be quite talkative, especially when nervous.
Tactics: Berethani brings up mage armor as soon as he thinks there will be trouble. He tries to hang back away from any fighting, waiting for the optimal time and place to put his summoned monsters (typically celestial dogs or badgers, Augmented via the feat). Otherwise, he relies on his crossbow. If an enemy gets close, Berethani switches to his longspear and attempts to use its 10' reach to keep them at bay.
[SBLOCK]These summonees have already been augmented (+4 Str, +4 Con) per Berethani's Augment Summoning feat.
Summoned Celestial Riding Dog.....CR 1
LG Medium magical beast (augmented)
Init+2; Senses Listen +5, Spot +5, low-light vision, darkvision 60', scent
-----
AC 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Resistances acid 5, cold 5, electricity 5
hp 17 (2 HD)
Fort +7, Ref +5, Will +1; SR 7
-----
Spd 40 ft.
Melee bite +5 (1d6+5)
Base Atk +1, Grp +5
SA smite evil 1/day (+2 damage), trip
-----
Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Feats: Alertness, Track
Skills: Jump +8, Swim +3, Survival +1 (+5 when tracking by scent)
-----
Trip(Ex): If trained for war, a dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog.
Summoned Celestial Badger.....CR 1/2
CG Small magical beast (augmented)
Init+2; Senses Listen +3, Spot +3, low-light vision, darkvision 60', scent
-----
AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Resistances acid 5, cold 5, electricity 5
hp 8 (1 HD)
Fort +6, Ref +5, Will +1; SR 6
-----
Spd 30 ft., burrow 10 ft.
Melee claw +4 (1d2+1)
Full Atk 2 claws +4 melee (1d2+1) and bite -1 melee (1d3+1)
Base Atk +0, Grp -3
SA smite evil 1/day (+1 damage), rage
-----
Str 12, Dex 17, Con 19, Int 2, Wis 12, Cha 6
Feats: Track, Weapon Finesse
Skills: Escape Artist +7, Survival +1 (+5 when tracking by scent)
-----
Rage(Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.[/SBLOCK]