The Portal (Always Recruiting)

Endovior

First Post
Okay, new game starting. It's based off a concept that I've had for a while, and have recently been pestered... ah, persuaded ;) to run as a PbP game.

The concept is this: the real world is in danger (various UBER-problems), and the only way to save it is for YOU (the player) to physically travel to a fantasy world (specifically, a D&D world!) and fight the evils therin.

As it was my RL sister, currently not a member of these boards, that was the one that got me to do this with a bunch of her (also non-member) friends, this thread will likely become a newbie magnet, but I'd expect offhand to have a bunch of board members join as well.

There's no real limit on the number of people who can join, but if too many are interested, I'll form seperate parties.

3.5e rules, core books only, 1st-level characters, 200 Gp starting cash.

Note: The game has already started, but I'm keeping recruiting open indefinitely. I usually run worlds, as opposed to adventures, which makes it easy to run any number of parties at any point in time. Feel free to join!
 
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I'm interested.

Character Name: Morgan Talthos
Experience: 0/1000
Class: Fighter
Race: Human
Alignment: Chaotic good
Deity: Kord
Level: 1
Size: Medium
Age: 20
Gender: Male
Height: 6ft
Weight: 180
Eyes: Marble Green
Hair: brown
Laungues: Common, goblin

SCORE-MODIFIER
HP: 11
AC: 14
STR: 14 +2
DEX: 12 +1
CON: 13 +1
INT: 12 +1
WIS: 12 +1
CHA: 10 +0

SAVING THROWS
Fortitude: 3
Reflex: 1
Will: 1
Speed: 30ft
Initiative: 5
Base Attack: +1
Melee: 3
Ranged: 2

WEAPONS/ARMOR/SHIELD
Weapon: Battle Axe
Total Attack Bonus: 4
Damage: 1d8+2
Critical: x3
Weight: 6lbs
Size: One handed
Type: slashing

Weapon: Long Bow
Total Attack Bonus: 2
Damage: 1d8
Critical: x3
Range: 100ft
Weight: 3lbs
Size: Two handed
Type: piercing

Weapon: Heavy Mace
Total Attack Bonus: 3
Damage: 1d8+2
Critical: x3
Weight: 8lbs
Size: One handed
Type: Bludgeoning

Armor: Studded Leather
Type: Light
Armor bonus: 3
Check Penalty: -1
Max Dex: 5
Speed: 30ft
Weight: 20lbs

Shield: light steel
Weight: 6lbs
Armor bonus: +1
Check Penalty: -1

SKILLS
Climb 4
Craft (Carpentry) 3
Handle Animal 2
Intimidate 2
Jump 4
Ride 3
Swim 4
Use Rope 3

SPECIAL ABILITIES: Extra Feats
FEATS: Endurance, Improved Initiative, Weapon Focus (battle axe)

GEAR: Quiver: 20 arrow, Back pack, bed roll, flint and steel, water skin,
trail rations x5, grappling hook, crowbar, Sack, 50' silk rope

CP:
SP: 4
GP: 73
PP:

Carrying Capacity: 58 116 175
LOH: 175
LOG: 300
POD: 775
 
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Name: Maiu
Race: Human
class: sorrceress
Level:1
Alignment: Neutral
Deity: Boccob
size:Medium
Age: 20
Gender: Female
height: 5'7
Weight: 115 lbs
Eyes: Hazel Green
Hair: Red/Orange

Score and Modifier
HP:5
AC: 12
STR:11 (0)
DEX:12 (1)
CON:12 (1)
INT:12 (1)
WIS:12 (1)
CHA:14 (2)

SAVING THROWS
Fortitude 1
Reflex: 0
Will: 5
Speed: 30ft
Initiative: 0

Base Attack: 0
Melee: 0
Ranged: 0

Weapons/ Armor/ Sheild
weapon: dagger (2 GP)
total attack bonus: 0
damage: 1D4
critical: 19/20*2
range: 10ft
weight: 1lbs
size: Medium
Type: Piercing or Slashing

weapon: Morningstar (8GP)
total attack bonus: 0
damage: 1D8
critical: x2
range:
weight: 8lbs
size: Medium
Type: Bludgeoning and piercing

weapon: Light, Crossbow (35 GP)
total attack bonus: 0
damage: 1D8
critical: 19-20/x2
range: 80 ft
weight: 4lbs
size: Medium
Type: Piercing

Armor: Leather (10 GP)
Type: light
Armor bonus: 2
Check Penalty: 0
Max Dex: 6
Spell Failure: 10%
Speed: 30 Ft
Weight: 15 lbs

Sheild:
Weight:
Spell Failure:
Armor Bonus:
Check Penalty:

SKILLS:
Bluff (4)
Concentration (3)
Craft: Painting (3)
Knowledge (arcana) (3)
Scry (3)
Spellcraft (3)

SPECIAL ABILITIES: Summon Familiar
FEATS: Combat Casting, Iron Will

SPELLS
Level 0: Detect Poison, Mage Hand, Detect Magic, Daze, Resistance
Level 1: Summon Monster I, Mage Armor, Comperhend Languages

GEAR: Backpack, Bedroll, Candle , Flint and Steel , Ink , ink Pen , 10 peices of Parchment, pouch, Water Skin, Dog, guarding , Ration X5

CP: 99
SP:8
GP:111
PP:

Carrying capacity : 33 66 100 lbs
LOH: 100 lbs
LOG: 200 lbs
POD: 500 lbs
 
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Figured YOU would be interested! ;)

In any event, further info:

The plot starts with a semi-apocalyptic climactic change. Picture the start of 'The Day After Tomorrow', with scientists all over the place predicting doom, and a new Ice Age is starting. Then, suddenly, all over the Earth all forms of electronic communication are suddenly subverted by a well-dressed man, claiming to be an Archmage from another plane. He says that he has discovered that our world is in a situation as bad as ours, and he has devised a method by which both can be saved. In his world, the human race is being killed off by its hostile enemies, and only one great human city still stands. He has a spell which will link the fates of one world's humans to that of the other's... which will prevent the coming Ice Age... IF, and only IF, our world can send it's people to defend theirs. He can facilitate this transfer by means of cross-dimensional portals... but the trip is strictly one-way. He ends the communication saying that he is opening the portals now... and at that moment, regular broadcasting resumes, revealing the opening of portals in major cities across the globe. All the players have, for one reason or another, decided to accept this task, and enter the portal. Having done so, you find yourself in a strange void between dimensions, with a user-friendly graphical system asking you to design the form you wish to enter the world in... and the system is asking you to choose attributes and race and class and other things, in a way that seems exactly like D&D.

Oh, before I forget, attributes are assigned by the standard point buy, 25 points.
 

Name: Grimm Brightstave
Class: Druid 1
Race: Elf
Alignment: Neutral Good
Deity: Gaia
Age: (42) Unknown
Gender: Male
Height: 5’7”
Weight: 150
Eyes: Blue
Hair: White
Skin: Tan

Ability Scores: Str: 12/Dex: 14/Con: 10/Int: 12/Wis: 13/Cha: 12
HP: 8 (1d8)
AC: 14 (+2 Dex, +2 leather armor)
Init: +2 (+2 dex)
BAB: +0
Saves: Fort: +2/Ref: +2/Will: +3
Move: 30’ (Light encumberance)
Weight Allowance: Light 42, Medium 86, Heavy 130, Pull 650, Lift 130.

Attacks:
Quarterstaff +1 1d6/1d6 x2
Sling +2 1d4 x2

Racial Abilities:
Immunity to magic Sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon proficiancy feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spotchecks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Class Abilities:
Wild Empathy: +1 animals/ -3 Magical beasts
Nature Sense
Animal Companion: Wolf (Freestar)

Spells Memorized:
Orisons: (3) Create water, Detect Poison, Detect Magic.
1st Level: (2) Entangle, Cure Light Wounds

Feats:
Animal Empathy

Skills: (Ability + Ranks + Misc.)
Hide +2 (+2 Dex)
Move Silently +2 (+2 Dex)
Listen +3 (+1 Wis, +2 Racial)
Search +3 (+1 Int, +2 racial)
Spot +3 (+1 Wis, +2 racial)
Jump +1 (+1 Str)
Climb +1 (+1 Str)
Swim +1 (+1 Str)
Knowledge Nature +7 (+1 Int, 4 ranks, +2 class)
Survival +7 (+1 Wis, 4 ranks, +2 class)
Handle Animal +7 (+1 Wis, 4 ranks, +2 AE)
Ride +8 (+2 Dex, 4 ranks, +2 AE)
Dilpomacy +5 (+1 Cha, 4 ranks)

Languages:
Common, Elf, Draconic, Druid

Gear: (Total weight: Grimm: 32w/Mule: 69w)
2g 9s to spend
Leather Armor [10g/15w]
Back pack [2g/2w]
· 2 sunrods [4g/2w]
· 2 potions of Cure Light wounds [100g/1w]
· 2 days rations [1g/2w]
· Flint & steel [1g/*]
· Waterskin [1g/4w]
Sling [1g/*]
Pouch of 10 stones [1g/5w]
Quarterstaff [0/4w]

Earthson: Mule [8g]
Bit & Bridle [2g/1w]
Pack saddle [15g/20w]
Saddle bags [4g/8w]
· Bedroll [1s/5w]
· Tent [10g/20w]
· 8 sunrods [16g/8w]
· Cold weather outfit [8g/7w]

Physical Description:
He’s a slim nice to look at guy who dresses in blues, gray and white. Typical elven features with medium long white hair and clear blue eyes.

Personality:
He’s me.
 
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Ooh, ooh. I would like to play!

I'll use this a placeholder for my character, unlewss you want to start up a Rogues Gallery Thred.
 
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