Ruin Explorer
Legend
kennew142 said:IMO it doesn't make sense to say that humans are open and accepting of dwarves, elves, halflings, gnomes and half-orcs, but not of tieflings and dragonborn. If the former are accepted because they are common in the campaign world, then shouldn't the others be accepted if they are common in the campaign world? It's okay for someone to say that he won't use them because he doesn't like them, or because they don't fit the flavor of the campaign. I think its a little ridiculous when they make claims that these races objectively could not be accepted by the human populace, or that they (as opposed to other non-humans) make the game unrealistic.
I agree completely, though I think that's kind of at right-angles with what I'm saying. I'd find humans likely to be more accepting of, say, Tieflings, than Elves, if the Tieflings are more human-like in terms of basic motivation/emotion, society, and so on. Equally, Dragonborn could be different enough to achieve a kind of society separation, and predictable/understandable enough that they achieve a very distinct place in a multi-species society, where again, Elves, being all flighty and wierd, might never really fit in. I kind of like integrated societies. I just think the whole 4E "more fantasy = better" thing is a little bit mindless. What really bugs me, I think, is that in all the good fantasy settings I've seen where non-humans are not completely marginalized, the attitude of "the more bizarre it is, the better!" doesn't seem to be present, and humans ARE still the majority race, generally speaking. Things like the Malazan books and Planescape use their fantasy elements carefully, rather than splashing them everywhere.
kennew142 said:I suspect that what we've seen thus far in the previews is not as prevalent as it would seem. The previewers are giving us a taste of the new coolness, in the same way that movie teasers/trailors show more violence (or funny) bits per minute than the movie will. I could be wrong, but I doubt it - and hope that I'm not.
I will be including some magical terrain in my next campaign, but I expect it to stand out against the predominant mundanity of the whole. I hope that's the case with the new FR as well as published scenarios.
Yeah, I hope so too. I just don't think it will be so. Still, as there's no fixed setting, it's not going to "ruin" anything, just maybe make me avoid pre-gen adventures a bit.