jdrakeh
Front Range Warlock
mmadsen said:Absolutely -- but D&D has neglected the mundane for a long, long time.
I'd argue that since D&D and the vast majority of its settings have adhered to a very strict, formulaic, model that what was considered fantastic back in 1976 has since become mundane. For example, I was watching Stardust yesterday and was struck by how non-D&D the world of Stormhold was. Lightning wranglers? Humanoid stars? Magic wielded only by a select few? A barter economy where things such as hair and kisses have real value?
That all seems remarkably more fantastic than anything that I've seen coming out of D&D in the last decade or two which, with the notable exceptions of Spelljammer, Dark Sun and Eberron, has clung tightly to the old tried and true 'Europe with Middle Earth Influences' model. This staunch adherance to a particular model for setting design has made said model so utterly familiar as to render it plain, IMHO.