CharlesRyan
Adventurer
Your back's against the wall. The dragon's pushing the party toward a TPK. You're up next in initiative: What are you going to do to save your bacon? You start shuffling through those power cards, looking for just the right option--but your at-wills aren't going to cut it and you've already burned your daily. If only there was something else you could do!
Of course there is--you have infinite options. But it's the tendency of all of us to forget that as we sort through our catalog of powers. Our power cards represent the starting point of our character's options, not the ending point. So how do we get past that and remind ourselves to think outside that box?
I've come up with an answer: Add a "power" to the game that is essentially just a reminder to think creatively. I've put this "power" on a power card, which I'm going to give to all of my players when I start my new campaign tomorrow.
More info and a print-ready PDF at The Fascinating World of Charles Ryan.
What do you think?
Of course there is--you have infinite options. But it's the tendency of all of us to forget that as we sort through our catalog of powers. Our power cards represent the starting point of our character's options, not the ending point. So how do we get past that and remind ourselves to think outside that box?
I've come up with an answer: Add a "power" to the game that is essentially just a reminder to think creatively. I've put this "power" on a power card, which I'm going to give to all of my players when I start my new campaign tomorrow.

More info and a print-ready PDF at The Fascinating World of Charles Ryan.
What do you think?