The Power to Do Anything!


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Spur of the Moment

I'll add my voice to advocating this idea.

Our group does this. We call the card 'Hacer Algo que Mola', which is a direct translation of 'Do Something Cool'.

I make it an encounter power. Players can use it either to do something cool that relates to the current situation or terrain. Or they can alter their powers in a way that makes sense.

It isn't usually something that works automatically. The situation has to be resolved by a relevant attack roll or skill check (or sometimes a combination of the two), but even when it fails, it never completely fails. I still give a lesser benefit for the attempted action.

It's working really well for our group. I would never go back to not having this be a feature in the game. Also, having it be an encounter power means that the players that would try 'out-of-the-box' stuff all the time have to restrain themselves a bit. Which is important so they don't hog the limelight from the other players who don't try this kind of thing very often. In combat it would slow the game down quite a lot if players were stunting all the time, mainly because I need some time to decide how to best resolve the players desired action. At least those are my reasons for preferring making this an encounter power.

Would the following text appropriately describe that in 4E terms?

Hacer Algo que Mola*
. You notice a feature of the situation that gives you a chance to stretch your capabilities in creative and unusual ways.
Encounter
Varies _ . _ Personal
Trigger: You would make an attack roll, a skill or ability check, or both.
Effect: You gain the ability either to modify one of your attack powers in a creative way that makes sense for the current situation, or to try a stunt that relates to the current situation or terrain in some way against a DC to be determined by the DM.
Success: The attack roll or skill check works as intended.
Failure: The attack roll or skill check achieves some lesser effect as determined by the DM.

* personally, I like the name "Spur of the Moment" instead, but that's just me.
 

In my 4e experience, even the best players sometimes rely on their powers instead of trying something completely unorthodox. I have all my players make a card just like this as a result, and it works wonderfully.

We call it "do something cool;" "do something awesome" or "never tell me the odds" would work just as well.

It isn't just a 4e thing, either, to be fair. "I full attack," anyone? :p
 


Would the following text appropriately describe that in 4E terms?

Hacer Algo que Mola*
. You notice a feature of the situation that gives you a chance to stretch your capabilities in creative and unusual ways.
Encounter
Varies _ . _ Personal
Trigger: You would make an attack roll, a skill or ability check, or both.
Effect: You gain the ability either to modify one of your attack powers in a creative way that makes sense for the current situation, or to try a stunt that relates to the current situation or terrain in some way against a DC to be determined by the DM.
Success: The attack roll or skill check works as intended.
Failure: The attack roll or skill check achieves some lesser effect as determined by the DM.

* personally, I like the name "Spur of the Moment" instead, but that's just me.
Looks pretty good to me.

I'd xp ya but I have to spread some around apparantly. Can someone cover me please? :)
 

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