James McMurray said:
I didn't. I just only quoted the part that pertained to my question. Much like now.
You said this:
Originally Posted by James McMurray
Are you saying the CR system doesn't care about your gear except in terms of whether you can bypass DR?
Words mean things... Use responsibly.
They use special abilities like keen, bane, etc. and augment them with a friendly Greater Magic Weapon at higher levels.
Upper_Krust put the value of each level of PC gear about equal to a feat-- that is, about 20% of the total CR at any level.
In terms of low-magic campaigns, this is significant, because the CR is stripped down across the whole party (and usually in combination with the loss of spellcasting).
The same is not true of a typical D&D party and certainly not true for any single, typical piece of gear.
It certainly will make life tangibly more difficult for the party, but there shouldn't be a significant increase in TPK unless the item lost was a vital factor in a boolean matchup-- in other words, a "trump."
Really, one of the strengths of the CR system is that it is flexible and inspecific enough to absorb this kind of loss within the party and still be a pretty accurate predictor.
Trumps notwithstanding!
It's not so much that the DM shouldn't include Sunder in his arsenal, or even that he needs to curb how often he Sunders-- rather, he needs to be aware of
what he is sundering, because sundering an important (and singular) "trump card" definitely can spell TPK.