Rastfar
First Post
THE PROMISED LAND
If home is where the heart is, then the village of Kendrick has not been home to its people for a long time. It is not only this tiny hamlet that suffers; all of the Principality of Rhondria has dealt with famine, banditry and oppressive taxes since they lost the war against the neighboring Kingdom of Menovia. Rhondrians have always had it the worst of all the people of the Little Kingdoms, occupying the harshest and most mountainous land of this conquered portion of Derome-Delem, the so-called Isle of Dwarves, and neighboring not only the Set-worshiping Menovians, but the borders of the undead infested land of Dralmohir. But, how much and for how long do the common people have to suffer in a place until they are no longer obligated to remain loyal to its government and crown? For some, it has been long enough.
But who will make the treacherous journey through dangerous and unknown lands to find a new site for the hamlet of Kendrick? It would have to be far enough from the borders of Rhondria to not have to worry about interference, but close enough to move an entire village, whether they be old, young or four-legged, to make the exodus. Who can be trusted to determine if the place is safe of monsters, has fertile soil, area for the flocks to graze and access to fresh water? The future of an entire village would rest on the shoulders of whosoever would take up this secret and harrowing task, and yet they would forever be remembered as those who brought the village of Kendrick from darkened Rhondria to the Promised Land…
----------------------
The Promised Land - is a D&D 3E campaign for 4 to 6 characters of first level, set in the world of Aquerra, with emphasis on role-playing and story, still with plenty of dramatic tactical combat. For more information about Aquerra, check out: www.aquerra.com.
If home is where the heart is, then the village of Kendrick has not been home to its people for a long time. It is not only this tiny hamlet that suffers; all of the Principality of Rhondria has dealt with famine, banditry and oppressive taxes since they lost the war against the neighboring Kingdom of Menovia. Rhondrians have always had it the worst of all the people of the Little Kingdoms, occupying the harshest and most mountainous land of this conquered portion of Derome-Delem, the so-called Isle of Dwarves, and neighboring not only the Set-worshiping Menovians, but the borders of the undead infested land of Dralmohir. But, how much and for how long do the common people have to suffer in a place until they are no longer obligated to remain loyal to its government and crown? For some, it has been long enough.
But who will make the treacherous journey through dangerous and unknown lands to find a new site for the hamlet of Kendrick? It would have to be far enough from the borders of Rhondria to not have to worry about interference, but close enough to move an entire village, whether they be old, young or four-legged, to make the exodus. Who can be trusted to determine if the place is safe of monsters, has fertile soil, area for the flocks to graze and access to fresh water? The future of an entire village would rest on the shoulders of whosoever would take up this secret and harrowing task, and yet they would forever be remembered as those who brought the village of Kendrick from darkened Rhondria to the Promised Land…
----------------------
The Promised Land - is a D&D 3E campaign for 4 to 6 characters of first level, set in the world of Aquerra, with emphasis on role-playing and story, still with plenty of dramatic tactical combat. For more information about Aquerra, check out: www.aquerra.com.
Last edited: