• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Psionicle, Part II

Status
Not open for further replies.

log in or register to remove this ad

You all manage to awaken, eat your food, clothe yourselves, and focus your powers in your mind, all relatively quickly.

As you hustle down the stairs, you see that Tristam and Shardorn have seated themselves at a table near the fireplace, which is absent of a fire. There appears to be no one else in the room.

He calls you over to his table, and has you seat yourselves. If any of you try to start a conversation with him before the entire group is present, he silences you with a motion of his hand. Once you are all seated, he then clears his throat - a mighty rumbling noise - and begins to speak.

"We do not have much time, put let me first explain what you will see, and our plan for this morning. You will not touch anything you see in my shops, regardless of whether or not they are interesting. You will not talk to my workers, as they are busy making preparations and expanding our market here in Kahasal."

He sighs. "Now, about the weapon itself. None of you have seen anything like it, as I have stated before, and none of you will know how to use it. Hopefully, however, I will be able to teach at least one of you in the ways of the gun.

"It is very important that you take care of this weapon. It is unique, and I crafted it with my own hands. It bears the mark of my business - Coldlands Weaponry, Inc. - and any of my employees who see it will know it on sight. By the time you return here, I will have left the city. I will allow you to carry this weapon with you, until you come across one of my 'higher-up' workers - the officers, so to speak. You will know them, because they will be wearing the decorum of my business on their shirt: two crossed guns, over an hourglass with gunpowder running through it. You will understand those terms once we get to my shop."

He stands up. "Well, now, we must get moving. After I present you with the weapon, you are to return to the clocktower and talk to the Council one last time."

He then singles out Syld. "I believe that the Council has 'recharged' - if that is the right term - your... psionic staff. They will give it to you once we return to the clocktower."

"Any questions? You can ask them on the way." WIth that, he heads out and through the door, towards the clocktower, though his sights are set farther away than that, towards the other edge of town. Shardorn follows him.
 

Osius follows without making comment. Obviously the man is demented, but the council wants him heard out.
 

As they leave, Nathan tries to get close to Tristram and ask him about this 'gun', in a hushed tone.

"So, this 'gun'... is it a melee or a ranged weapon? And just how powerful is it??? Will it really be that difficult to use?????"
 

"This gun is a ranged weapon, as are all guns." Tristam says to Nathan, as you walk along. "It is not so much that it is difficult to use - it is simply very heavy, and reloading it and knowing what to do to reload it takes a while to learn. And as for how powerful it is... it could probably take out a Thri-Kreen in one shot, if that shot was well placed."
 

GnomeWorks said:
"This gun is a ranged weapon, as are all guns." Tristam says to Nathan, as you walk along. "It is not so much that it is difficult to use - it is simply very heavy, and reloading it and knowing what to do to reload it takes a while to learn. And as for how powerful it is... it could probably take out a Thri-Kreen in one shot, if that shot was well placed."

Jansson grins at this.

"Now this sounds like a weapon! How far will this gun shoot?"
 

"It can accurately shoot a distance of about..." Tristam stops talking, thinking for a moment, "a few hundred feet. Beyond that, it gets a little less accurate."
 

Coldlands Weaponry, Inc.

As you walk along the road, Tristam pulls out a small keyring.

"We're just about there." He mutters.

As you approach the walls on the other side of town, you notice a painted sign on a large warehouse on your left. Two unusual looking things - apparently sticks or staffs of some sort - and an hourglass with a gray substance that appears to be similar to sand running through it. A small door stands beneath the sign, and it leads into the warehouse.

Tristam walks up to the door, and unlocks it. He then opens it, and beckons for you to enter.

"Come, come - enter. This is where we have set up shop."

Inside, strange torch-like objects hang from the ceilings, giving off a soft yellow light. Strange objects that appear to be metallic and shine brightly in the soft light abound in the room. A few workers are about, putting small metal pieces together, and looking at a large piece of heavy paper set on one wall. The paper has a drawing of some sort written on it, and there is writing on it in a tongue foreign to you.

"To my office," Tristam says, and moves towards a door in the back of the room. He opens it and beckons you inside. Once you are all inside, he closes the door.

The walls of the room are decorated with more unusual stick-like objects. "Guns," he says simply, indicating them. A desk is in the center of the room, and a long object wrapped loosely in cloth lies upon it. A chair is set behind the desk, and two are set in front of it. He sits in the desk behind it.

"Unfortunately, I have only a few chairs here to spare." He says, and regards each of you slowly.

"This weapon that I am about to show you, is my pride and joy. I present it to you only because the council asked me to do so, and as I do not wish to be a cause of problems - yet, anyway - I am going along with this idea."

"The moment you return with this... gem thing, you are to give this gun back to those who are remaining here in Garanasseur. They will ship it to me once they have acquired it and ensured that it is in good shape."

"I also hope that this will ease relations between you," he indicates the group, "and I. The Coldlands has plans, and if you prove yourselves trustworthy, you may take part in them, if you wish. There is quite a place for you, living here in Kahasal - but I say too much."

With that, he carefully unwraps the clothed object. The cloth shows very little wear, and is heavily creased where he unfolds it. It would appear that the cloth is folded over the object in this way each and every time the object is put into the cloth.

"There."

He removes the cloth, laying it flat upon the table, and reveals the thing that it was hiding.

Two long metal tubes, side-by-side, are connected to a small wooden square-like object. Two semicircles are set in the wood beneath the metal tubes.

The cloth was evidently set the way it was, because near each part of the weapon are arrows leading to terms, presented in several languages (one of which is Common). You all gather that this is a gun, and that the metal tubes are called barrels. The semicircles are triggers. The wooden part is the stock of the gun. An unusual piece sticking out of the barrels are called wheel-locks, and seem to be the firing mechanism.

Tristam lifts it with great care from its resting place. "Now, hopefully, you will learn what you need to know about using a firearm from what I am about to show you."

"First, you need to pull back the hammer." He pulls back a semicircular metal band sticking out of the stock, and it makes a clicking noise. "Now, we put two ounces of gunpowder down each barrel." He pulls out a horn, and pours out a small measure of gray powder - similar to that which was on the sign outside - into the barrels. "Then, you put in the balls." He drops a metal ball into each barrel. "You then set the stock against your shoulder, aim along the middle of the barrels, and pull the trigger - or triggers, if you want both barrels to go off." As he speaks, he goes through the appropriate action, although he avoids pulling the trigger.

He closes his eyes, takes a deep breath, and speaks.

"I present this weapon to you, to ease relations between you and I, and between the council and the Coldlands. I do this for my country, and I do this for the cause of technology. I hope that good will come of this, the good of technology - for, without that, I would not be doing this." He opens his eyes, and a hardened look comes into his face. "Remember that. I do not care personally for you, for this country, or for the council. I do what I am bid to do, and I do what will further the goals of technology and those who study and practice it."

"On another note. Remember that the weapon may fail at times, so long as psionics or magic is present around it. Hopefully it will serve you well."

"Now, we can take a break. Which of you will take the weapon? We are a few minutes ahead of schedule, so you can take a while to figure out who will take it. I'll also answer any remaining questions about it, if that would help your discussion along."
 

Muttering to himself, Osius backs away from the device.

Aloud, he says, "I'd rather it not be me. Looks far to complex. Give me a dorje any day.
 
Last edited:


Status
Not open for further replies.

Into the Woods

Remove ads

Top