GnomeWorks
Adventurer
The unnerving feeling fades slightly as you wander towards the clocktower, and lessens considerably the closer you get to it.
As you pass through the narrow street, a sign catches your eye - The Ace of Diamonds. A few rickety steps lead up to a well-built wooden door, and the muffled sounds of laughter and conversation can be heard from outside. Warm lights from inside spill from two small windows out onto the street.
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The clocktower feels out of place somehow. The city around it appears to be bustling with activity, but the tower seems to be above and beyond all such going-ons. There is a serene turf, untouched by muddy feet or shoes, and appears to be well kept. A small stone path leads up to a flight of stairs into the tower. A few posts and a crossbar are positioned in a bare patch near the grass, and there are hoofprints in the packed dirt ground before it. A lone horse stands there now, nervously pawing the ground lightly with its hoof.
At the top of the tower, a single window shines with light from the room just inside. You can also hear the muffled sounds of raised voices, as though the Council above you is in a heated debate about something, although you can make nothing specific out.
Shardorn jumps off of her horse and leads it to the crossbar. She then looks to the clocktower. "I think that we should go in, and quickly. Leave the horses here-" She motions to the crossbar with her hand. Shardorn then heads to the path, carefully avoiding the grassy circle around the tower, and begins to walk up the path towards the stairs.
As you pass through the narrow street, a sign catches your eye - The Ace of Diamonds. A few rickety steps lead up to a well-built wooden door, and the muffled sounds of laughter and conversation can be heard from outside. Warm lights from inside spill from two small windows out onto the street.
---
The clocktower feels out of place somehow. The city around it appears to be bustling with activity, but the tower seems to be above and beyond all such going-ons. There is a serene turf, untouched by muddy feet or shoes, and appears to be well kept. A small stone path leads up to a flight of stairs into the tower. A few posts and a crossbar are positioned in a bare patch near the grass, and there are hoofprints in the packed dirt ground before it. A lone horse stands there now, nervously pawing the ground lightly with its hoof.
At the top of the tower, a single window shines with light from the room just inside. You can also hear the muffled sounds of raised voices, as though the Council above you is in a heated debate about something, although you can make nothing specific out.
Shardorn jumps off of her horse and leads it to the crossbar. She then looks to the clocktower. "I think that we should go in, and quickly. Leave the horses here-" She motions to the crossbar with her hand. Shardorn then heads to the path, carefully avoiding the grassy circle around the tower, and begins to walk up the path towards the stairs.