• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Psionicle, Part II

Status
Not open for further replies.
Syld uses the dorje as his companions jump to the hole.
"Shardorn and Desimus, your turns. I'll be the last one."
 

log in or register to remove this ad

Shardorn leaps nimbly into the air over the hole, and floats down gently, landing in the hole without a sound.

Desimus simply walks over the hole, hoping that Syld will use the dorje on him, and lands on the ground with a thud.

Syld manages to use the dorje on himself before hitting the ground, once he jumps over the hole. He lands softly next to Osius.

OOC:
OOC: Syld, I hope that you are recording how many charges you have used from the dorje.


---

The inside of the tunnel is quite wide, being about as wide as the tunnel is deep (that is, 8 feet). The gloom in front of you is quite deep, and the sun reveals almost nothing. Those of you with darkvision can make out nothing against the dreary grayness of the seemingly-endless tunnel. The tunnel itself seems to be more round than square, and at the base of the tunnel there seems to only be around 5 feet of flat walking space.

You think that you can make out the sounds of something clicking on the hard ground floor, but you cannot tell if it is real or just your imagination.

Shardorn taps her holy symbol again, and the section of the tunnel right in front of you, around 5 feet, becomes lit with soft moonlight.

"Someone has to go first," She says, "and it probably shouldn't be the cleric."

OOC:
OOC: I'll need a marching order from the party. The tunnel is wide enough to accomodate two standing next to each other, though it will be a little cramped, and there won't be much room for fighting.
 

"I think I should be scouting ahead. I know how to move silently and my size makes me hard to see. Besides, I can see in the dark wihtout the powerstones."

If nobody objects, Syld will move about 15ft. ahead of everybody else.

OOC:
OOC: I just noted that I had forgotten my size bonus to hide. I will add that one now and mark 6 charges used from the dorje
 

I guess just assume I hide the donkey around that bump, or somewhere at least 200 ft. away (if the hill is too close) from the cave entrance, towards the city.
 

The city gates were only around 80 yards away (that translates to 240 feet, IIR my math C). You probably could've sent it to the gates on it's own. But the hill is right next to the hole, so putting it over the hill (more like a bump in the ground, really) wouldn't have gotten it away very far, much less hidden it from view.
 



OOC:
OOC: None objected to Syld moving ahead, so moving right along...


The tunnel stays relatively straight for around 40 feet, and continues into the gloom. Cold air surrounds you, and the walls and ground are damp to the touch. Off to your left, another passage continues, although you cannot tell for how long. The tunnel continues forward as well.

Thus, there is around 40 feet of tunnel behind you, a tunnel to your left, and a tunnel in front of you.

Yet again, you think that you hear something - but it could just be the wind whistling over the hole behind you.
 


Syld whispers to the others.
"Which way? I think we should move forward so we have a straight line tho run if we must escape with hurry."
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top