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The Psionicle, Part IV

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OOC: What do I find out of this cavern and the previous one with my Detect Psionics? It is still on, isn't it?


"Well, I could charm one of those elves and have them cause commotion... but then I would have to speak my proposal and it wouldn't be of any use.
I could manifest
Grease under one of the 'Kreen to start commotion though.
 
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OOC:
OOC: Dalamar, I don't think it has been 3 minutes since the last time you started up your detect power, so I'll say that it's still on.


Syld - you detect, once again, an incredibly strong telepathic aura below you. This time, though, it's a lot closer - it seems to be almost right beneath you, give or take around 10 feet. The material of the floor makes it difficult to pinpoint an exact location of the crystal. The 'Kreens, of course, radiate moderate psionic auras, and you are familiar with their psionic fields - they are pretty much the same kind of Thri-Kreen you've run into throughout the rest of the tunnel; there are 14 Thri-Kreen in the cavern, by your count. Also, a few of the veins seem to be radiating minimal psionic power, and it feels more like raw psionic energy than refined power.

Desimus - You detect almost nothing arcane in the area. However, there seems to be something out there, hiding among the various outcroppings in the far left reach of the cavern. The psionic auras around you are very limiting to your spell, and you can't make anything else out about the arcane source that you see. Homing in on it does nothing, although it does seem to be powerful - more so than you are, but not by much. You do manage to catch a physical glimpse of it, though - it's definitely a humanoid of some sort, and not one of the smaller races (halfling or goblin).

---

As for the number of 'Kreen present, there would appear to be around 10 - that you can see. They seem to be clustered around the veins and the earth elemental, although a few are walking about and lashing the humanoid slaves. As for the big earth creatures - there are currently five within your range of vision, and neither Desimus nor Syld can count any more than that. The humanoids number around 20, from what you can see.

Nothing seems to have noticed you, other than a single humanoid. It seems to be watching you from a distance, but is trying to be cautious about it - and failing.
 


Desimus moves back from the edge so the all the creatures below (including the humanoid) can't see him.

He whispers to the party, "I think that other spell caster...what’s his name....is down there in the rubble."
 

Osius - the humanoid appears to be human.

At Desimus' remark, Keth looks up. "Jirlai? That is Jirlai out there?"

As Keth says this, Thokk looks out at the human with a thoughtful expression on his face - and the orc smiles slightly.

Shardorn looks worriedly at the human, considering something. "Perhaps it is. But why would he want to be in a place where all the Thri-Kreen are?"

Suddenly, Thokk yells out: "Jirlai!" With a swift, smooth move, the orc heaves his greataxe into the cleric, who falls after taking the vicious blow. "Dakar ak dagad dak rargada!" (For those of you who can speak orc, the translation is: "You and I kill enemies!")

Keth looks around for a split second, then thrusts his weapon at Thokk. "Dakar gojak!" (Orc; trans: "You dog!")

The two orcs face each other, ignoring the rest of the group. The Thri-Kreen have taken notice of the quarrel, and are slowly advancing, wielding their strange crystalline lashes but also pulling out their unusual polearms and their crystal throwing wedges. The 'Kreen immediately outside the small cavern turns, and begins clicking orders to the others that are approaching. The elementals continue their work, apparently not paying any attention to the disturbance. The humanoid workers, however, take a keen interest in the occurence, and are watching very closely - a few even picking up rocks or gems.

The humanoid figure remains as such, and seems to not care about the orc calling out a name. However, a strange, ghost-like hand materializes suddenly out of thin air, beckoning at the group with a gesture of defiance.

Desimus - the glowing hand is a source of arcane magic. It appears to be a conduit of some sort, although what it is a conduit for, you cannot fathom at this point.

---

Actions (and initiative, if you decide to fight), please.
 

Initiative: 8 + 7 =15

Jansson rases the gun and shoots Thokk with both barrels.

"Die, you bastard!" he says with a look of total fury.

"Keth, it's time to back your words with actions. Stand by us, or join the mage." he snarls.

"Can anyone heal Shardorn? If so, do it quickly, as we're about to be overrun with 'kreen."
 
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Initiative = 17 (roll) +2 (Dex) = 19

Osius moves a 5-foot step closer to Shardorn and activates the Crawling Tattoo of Lesser Body Adjustment.
 

Init: 13 + 2 = 15

To the humanoid workers: "The Thri'Kreen are our enemies! Rise up against them and we will guarantee your freedom!" [Diplomacy +6]

Desimus casts sleep (save DC 16) into an area (15ft burst) that will effect the most Thri'Kreen at once. Preferably effecting Jirlai also.

OOC: Gnome do you have a map of PC and creature positions. This seems like it is going to be a complicated battle and we might need the layout.
 

OOC: Roll 10 +2 (Dex) = 12


Nathan steps back, getting as close against the wall (and out of sight) as he can, then activates his Psionic Tattoo of Invisibility, and waits, quarterstaff in hand...
 
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Init 6+2=8

Syld draws the jet black gem from his belt . He yells at the 'Kreens in undercommon.
"Silas ih ad wu ska odda ji luva!" (Trans; Surrender now and we will let you live!)
He then readies an action to use the powerstone against any 'Kreen attacking them, aware of the fact that he might suffer brain burn from the stone.
 
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