GnomeWorks
Adventurer
Jansson's Goin' Shoppin'!
Jansson takes a long walk around town, looking through the windows at the wares of various shops in hopes of finding what he's looking for.
Masterwork sling - 300 gp
20 Masterwork sling bullets - 140 gp
Jansson comes across a small shop that appears to be carrying a small assortment of ranged weapons. A small, scratched sign hung on the door appears to have once held a name, although it does not now.
"So, what can I get you?" An aged man asks as you enter. As you tell him, he slowly and carefully pulls out the indicated items.
"That'll be 340 gold..." He mumbles. Once you pay him, he wanders off, fidgeting with several items as he passes them behind a counter.
---
14 days small trail rations - 7 gp
Tent - 10 gp
A shop just inside the north gates bears a large sign, reading "Travelers' Guidance."
Upon entering, a large, tall man with a long beard greets you. "Welcome to the Travelers' Guidance! What can we do for you today?"
As you tell him, he nods enthusiastically. He then heads off to a back room, and returns with all that you need in a large canvas sack.
"Seventeen gold, please." He says as he hands you the sack. He takes your money and goes to the backroom once more.
---
3 vials of antitoxin - 150 gp
You journey back to Tristam's shop. A young dwarven woman meets you. When you tell her what she needs, she nods at you, and says, "I'll be back in a moment."
She shuts the door, and it remains closed for around half a minute. She then opens the door again, and hands you a small leather case that clinks with the sound of glass.
"Three vials of antitoxin." She says, giving it to you. "Gently, now, those are breakable. I'll need 150 gold from you for those."
As you pay her, she turns, enters the door, and closes it.
---
4 potions of Cure Light Wounds - 200 gp
After being directed by a passing halfling, you find the shrine to Kolaita in the southern part of town.
"Welcome to the shrine of Kolaita, goddess of healing." A priest in white robes greets you, bowing slightly. "What is it that you require?"
As you tell him, he nods knowingly. "Ah, yes. The church can supply you with what you need."
He leads you to a small room off of the main worship area. He opens a small case, pulls out four light blue-colored vials, and hands them to you. "These will do what you need."
As you leave, he follows you.
"We, as the priests, have no use for material goods. The church, on the other hand... requires dues for services and items. Your potions require dues of 200 gold."
As you give him the indicated amount, he bows deeply.
"Much thanks. When you are in need of healing, please return here, and our priests will tend to you."
---
5 packets of scentbraker (if I can find it) - 25 gp
You ask a passing man on the street about this unusual commodity.
"Scentbreaker, eh?" He says, looking around. "I don't know... you might try the Travelers' Guidance. I hear that stuff is used for hunting sometimes, so they should carry it."
As you venture once more to the shop, the man you saw earlier greets you once more.
"Ah yes, scentbreaker. We do indeed carry that. Wait here."
He goes to the backroom, and comes back bearing five small bags of scentbreaker on a leather ring and hands it to you.
"Twentyfive gold, please."
He nods as you pay him, and he goes off to help another customer.
---
...I'll also try an untrained Gather Information check to see if I can find out anything about the situation with the yuan-ti...
*rollroll*
As you ask around for information on the topic of the yuan-ti, you gather a few pieces of information.
- The yuan-ti are immigrants to this continent, having only come here in the last twenty or so years.
- They live in a slightly tropical area far to the south, although it still gets cold there.
- Rumor has it that the yuan-ti have in their posession a psionic artifact of some sort. What is said that this item is capable of, however, varies wildly from person to person.
- The yuan-ti simply want sacrifices for their deity, whoever that may be, and that the delegates sent there will become the sacrifices.
- The yuan-ti want to learn as much about the natives to this continent as possible, so as to understand the weaknesses of the people and be better prepared to conquer the whole continent.
There are many other wild rumors, though they are far too bizarre to be taken as truth. The above are some of the more generally accepted rumors and ideas.
Jansson takes a long walk around town, looking through the windows at the wares of various shops in hopes of finding what he's looking for.
Masterwork sling - 300 gp
20 Masterwork sling bullets - 140 gp
Jansson comes across a small shop that appears to be carrying a small assortment of ranged weapons. A small, scratched sign hung on the door appears to have once held a name, although it does not now.
"So, what can I get you?" An aged man asks as you enter. As you tell him, he slowly and carefully pulls out the indicated items.
"That'll be 340 gold..." He mumbles. Once you pay him, he wanders off, fidgeting with several items as he passes them behind a counter.
---
14 days small trail rations - 7 gp
Tent - 10 gp
A shop just inside the north gates bears a large sign, reading "Travelers' Guidance."
Upon entering, a large, tall man with a long beard greets you. "Welcome to the Travelers' Guidance! What can we do for you today?"
As you tell him, he nods enthusiastically. He then heads off to a back room, and returns with all that you need in a large canvas sack.
"Seventeen gold, please." He says as he hands you the sack. He takes your money and goes to the backroom once more.
---
3 vials of antitoxin - 150 gp
You journey back to Tristam's shop. A young dwarven woman meets you. When you tell her what she needs, she nods at you, and says, "I'll be back in a moment."
She shuts the door, and it remains closed for around half a minute. She then opens the door again, and hands you a small leather case that clinks with the sound of glass.
"Three vials of antitoxin." She says, giving it to you. "Gently, now, those are breakable. I'll need 150 gold from you for those."
As you pay her, she turns, enters the door, and closes it.
---
4 potions of Cure Light Wounds - 200 gp
After being directed by a passing halfling, you find the shrine to Kolaita in the southern part of town.
"Welcome to the shrine of Kolaita, goddess of healing." A priest in white robes greets you, bowing slightly. "What is it that you require?"
As you tell him, he nods knowingly. "Ah, yes. The church can supply you with what you need."
He leads you to a small room off of the main worship area. He opens a small case, pulls out four light blue-colored vials, and hands them to you. "These will do what you need."
As you leave, he follows you.
"We, as the priests, have no use for material goods. The church, on the other hand... requires dues for services and items. Your potions require dues of 200 gold."
As you give him the indicated amount, he bows deeply.
"Much thanks. When you are in need of healing, please return here, and our priests will tend to you."
---
5 packets of scentbraker (if I can find it) - 25 gp
You ask a passing man on the street about this unusual commodity.
"Scentbreaker, eh?" He says, looking around. "I don't know... you might try the Travelers' Guidance. I hear that stuff is used for hunting sometimes, so they should carry it."
As you venture once more to the shop, the man you saw earlier greets you once more.
"Ah yes, scentbreaker. We do indeed carry that. Wait here."
He goes to the backroom, and comes back bearing five small bags of scentbreaker on a leather ring and hands it to you.
"Twentyfive gold, please."
He nods as you pay him, and he goes off to help another customer.
---
...I'll also try an untrained Gather Information check to see if I can find out anything about the situation with the yuan-ti...
*rollroll*
As you ask around for information on the topic of the yuan-ti, you gather a few pieces of information.
- The yuan-ti are immigrants to this continent, having only come here in the last twenty or so years.
- They live in a slightly tropical area far to the south, although it still gets cold there.
- Rumor has it that the yuan-ti have in their posession a psionic artifact of some sort. What is said that this item is capable of, however, varies wildly from person to person.
- The yuan-ti simply want sacrifices for their deity, whoever that may be, and that the delegates sent there will become the sacrifices.
- The yuan-ti want to learn as much about the natives to this continent as possible, so as to understand the weaknesses of the people and be better prepared to conquer the whole continent.
There are many other wild rumors, though they are far too bizarre to be taken as truth. The above are some of the more generally accepted rumors and ideas.