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The Psionicle, Part V

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Osius

Osius climbs aboard his designated carriage, still concentrating on the stones he hasn't quite finished encoding.
 

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"Did anyone hear anything about..."

Realizing that he can't speak with the party, Animus relaxes and tries to ignore his urges. He quitely meditates on what he can still remember about his past. He will try to aid another with thier notes being taken.
 

All aboard, so here we go...

The robed figure looks to Animus. Although you cannot see its face, you almost sense that the thing is glaring at him. The figure points to the first carriage.

"First carriage," It says, "Animus."

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Assuming (once again) that everyone is proceeding to get into the carriages and onto the one that they were directed onto, we will continue on.

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Once inside, it seems that the carriages float off of the ground slightly, and instantly you sense that you are moving at a very fast speed, certainly faster than if you were on horseback.

Yet, everything within the carriages remains stable, despite the speed.

The scenery outside begins to change slowly, from a snowy plain to a grassy one. There isn't much change in the way of altitude - it would seem that the entire area you are going through is plains and grasslands.

Several hours out, the carriages slow down to a halt, and gently touch down to the ground.

"The manifestations are malfunctioning." The monotone voice speaks from the top and front part of the first carriage, loud enough for all to hear. "We will stop here for a few minutes to inspect the problem. Remain in the carriages."

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OOC:
OOC: Although I'm not certain about it, I'm not sure that you can 'aid another' when they are taking down spells into their spellbooks. The same is true for notes on devices for technology. If I'm wrong, correct me, but I don't think that you can do that.
 

I was just assuming that he was looking over the device to add notes on particulars so he could reference them for later. Sort of like a journal of everthing he encounters. I have had players that inspect every new creature they kill and then take notes on the particulars. I make it a Knowledge (Humanoid, Monstrous Humanoid, Dragon, etc.) check (DC varies some... approximately 10 + charisma modifier of the creature) with the option to aid another (DC 15).

I guess that he is trying to help himself to some technology type (class related) ability. I thought I was "aid another" in taking notes on something more general. Since this is obviously more class related, I'll stay out of it.

Oh, and I will buy pen & paper before I leave (assuming its not an issue that I am a little late on thinking of that). I should start keeping track of things I should remember in a little book.
 

Animus looks around... attempting a spot check, looking for any kind of threats. Animus is also going to tap any party members that are on his craft, urging them to do the same.
 

Jansson looks around the carriage suspiciously, checking for any sign of trouble. He makes sure his bow is handy, then looks back to check on the second carriage.

When Animus taps him he says "Nathan can translate if you see anything. Are you any good in a fight?"
 

Animus looks at Jansen to inform him that he understands him, and gets down low enough to get some degree of cover (assuming we are elavated, he is trying to look over the edge, while still getting some cover for having most of his body shielded from sight from below)

Attempting to get 50% cover from attacks from below, while being prone to attacks from above and "on his back" to anyone that would melee him.

Of course still waiting on results for spot check.

Notice: Too late now, but I forgot to buy some arrows, so if we get into a ranged fight I could use some ammo (has bow, but didn't really have enough time to prepare before leaving town).
 

The Robed Figure

Those of you watching outside see the driver of the second carriage hop off, and walk towards the front of the first carriage. Other than that, all you can see is grasslands - anything that would harm the carriages would be incredibly obvious to your sights.

He gets next to the carriage, almost right below the robed figure on the front of the first carriage. He begins to climb up to talk to the figure...

...and then bursts into flames, falling off the carriage and writhing on the ground, then finally stilling into a burnt corpse.

"Fools!" The monotone voice speaks. "You are all, fools!"

The air around the first carriage ripples, and a tearing wave of some form of alien psionic energy rips through the top of the first carriage, slamming into the minds of all those within.

Will saves
Liat'ned - 11 (5+6), 18 (12+6)
Nathan - 16 (13+3), 16 (13+3)
Osius - 19 (15+4), 12 (8+4)
Jansson - 17 (15+2), 13 (11+2)
Animus - 7 (5+2), 17 (15+2)

Liat'ned instantly slumps to the ground, stunned (and will remain that way for the next 18 rounds).

The others in the first carriage, other than Osius take 6 points of temporary Charisma damage, and 12 points of damage.

Osius takes 4 points of temporary Charisma damage and 8 points of damage.

Those that are still standing can see the robed figure, although it is now without robe. Before you, on top of the first carriage, stands a sick and twisted abomination that would appear to be a combination of male human and illithid. An oily maw, surrounded by four foot-long tentacles, are where there should be a mouth, and the eyes are huge, white, and pupil-less. Its skin is purplish, and has an appearance that would (in reality) remind you of rubber.

In it's hands, it holds the Staff of Ancient Penumbra.

"You are all fools." It says in the same calm monotone. "It was your foolishness that allowed me to take the Staff. It was your foolishness that allowed me to kill the driver. And now, it is your foolishness that will kill you."

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Initiatives and actions, please. Before you do that, however, please read the notes below, especially the second

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Notes
If you are having problem figuring out what I did with Psicombat, go to http://www.rpgcosmos.com/psicombat.cfm and read through it. All those in the first carriage were considered flat-footed because the attack was unexpected and unprovoked.

Everyone in the first carriage has one-half cover from the figure. Diving under the table will give you three-fourths cover. Standing on the table will give you one-fourth cover, although it is the only way you can attack the creature with melee attacks - also, because of the width of the table, you only get 1/2 your Dex bonus to your AC, rounded down, due to the lack of footing (making a Balance check at DC 10 each round negates this penalty to AC). Ranged attacks can be used from either the top of the table or from the seats, or from the ground.

Those in the second carriage have nine-tenths cover from the creature, and those that remain seated or take cover under the table are totally concealed.

The creature has one-half cover from the first carriage, and one-fourth cover from those who stand on the table. The creature is totally concealed from those seated or under the table in the second carriage, and has nine-tenths cover against ranged weaponry or firearms from those who are standing up in the second carriage.

Getting onto the table is a move-equivalent action. Getting up onto the seats counts as a 5-foot step. Getting underneath the table is a free action.

Note that all of you are sitting down (and thus considered prone for attacks; standing up is a free action and you are no longer prone), as no one stated that they were standing up.

Creamsteak - you are in an enclosed carriage, in the inside. There are small windows, but these are more like arrow-slits than actual windows. The layout of the carriages is described either earlier in this thread or in the OoC thread.

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Creamsteak - concerning the equipment. You can assume that you purchased the pen & paper while in town, but I won't give you the arrows (considering that that will have an affect in the battle right now, and that you had a chance to purchase the arrows prior to the post when the group left Garanasseur).

And your assessment of the notes is correct - it is a class-related ability, so you can't help Niko.
 
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Initiative
19+2=21

Move Action
Animus Abdicerer will tumble behind the Illthid to incur a Flanking bonus.

Attack Action
Animus Abdicerer will use Psionic Weapon to add +1d4 points of damage to his attack against the Illthid.

Statistical Information
Normal Attack Bonus: +5 (average)
Damage Dice: 1d8+1d4+3 (could be good)
Armor Class: 14 (crappy)
Tumble Bonus: +10 (from Psionic Skin) +2 (Dex)
Hit Points: 13 (after Mind Blast)
Power Points: 7 (after using Psionic Weapon)
Edit: Defense Mode: Mental Barrier
Edit: Charisma 4/10
 
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