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The Psionicle, Part V

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Initiative: 14 + 7 = 21

Cursing in Goblin (Halfling having a distinct lack of good swear words) Jansson draws his sword, leaps onto the roof of the carriage, and charges the Illthid-thing (if possible).


Combat Stats:
Masterwork short sword, +9 to hit (+7 normal, +2 charge) 1d6+2 dmg
AC: 18 (20 normal, -2 charge)
HP: 16/28
CHA: 2/8 :eek:

Psionic Defense Mode (if attacked): Thought Shield
 
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Osius

Initiative = 16 (roll) + 2 (dex)= 18

Caught in the mental blast completely unprepared, Osius drops his two un-encoded stones and manifests Thought Shield as a mental defense.

Osius then charges the creature, drawing his morningstar as part of his movement, and attempts to smash it gripping both hands tightly about his weapon's haft. If necessary, Osius will tumble (skill = 13 total).

"Kill it swiftly before it overpowers us all!"
Damage = -4 CHA/10; -8 hit points/28; -4PP /12


-edit- forgot to subtract Power Points for Sustenance (earlier that day) and Thought Shield


-added-
Manifest Burst (free action), to increase movement to 40 feet. Climb up to 10 feet as a miscellaneous MEA, charging the rest of the distance if necessary, tumbling if necessary. Climb ranks + Str mod = +6.
 
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Init: 6 (4+2)
If attacked, Defense Mode: Thought Shield


Syld forms an Astral Construct II above the illithid creature with the Flying and Extra Attacks special qualities.
All the time, he'll try to remember if he knows anything of such creatures. (Know. [Illithid] 13 (7+6))
 

Initiative: 11+5=16

"What is going on there!?!" Niko comes to take a better look at things, drawing out his gun.


(Long OOC-Since I'm in the second carriage I'm not quite sure how my visibility would be if I got out, first I will try to use my move action to get out, drawing my pistol as I do so, if I see the Illithid I will shoot, otherwise i'll get in range with my other action to try and see what the rest are doing, i'll also try and command my golem to attack him, but I'm not sure what sort of action this would take-talking is a free action so would it be a free action?)

Attack bonus if needed
+6 with gun (+3 BAB, +2 Perception, +1 Masterwork) +1 if within 30 ft., +4/+4 with Rapid Shot (+1 to each if within 30 ft.), +1 more from the Scope.
 
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Desimus will move out of the carriage, crouch beside it (for any possible cover), and ready his crossbow. He then peers around, looking for the threat he heard, but did not see.
 

Battle on the Carriages, Round 1

It's been almost 10 days, so I'll post the first round.

Those that haven't posted yet - sorry, but the show must go on.

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Initiatives
Animus and Jansson - 21
Creature - 19
Osius - 18
Niko - 16
Syld - 6


Animus leaps up from his seat, onto the table, and dives onto the top of the carriage, going into a roll and not stopping until he is behind the creature. As he rolls by, the thing reaches out with the Staff and hits him.

The creature gets a 18, a hit! It proceeds to deal 7 points to Animus.

Animus, in turn, stands up behind the creature and strikes it.

Animus gets a 20 (15+5), and hits! He deals 8 points to the creature.

Meanwhile, Jansson jumps up alongside Animus, and charges the creature.

Jansson gets a 22 (13+9), and hits! He deals 6 points to the creature.


The creature is still alive, and looks more angry than wounded. It's pupilless eyes narrow at the two coming at it, and the air ripples.

This, of course, leaves the creature wide open. Jansson and Animus both take this opportunity to attempt to take down the creature.

Jansson gets a 12, which is a miss.

Animus gets a 1, a fumble!

Animus attempts to slash at the creature, but a loose board messes up his footing, and he instead sends his sword whirling through the air and landing a good 20 feet away to the left of the first carriage.

Will Saves
Nathan - 9 (6+3) (+8 to DC)
Osius - 7 (3+4) (-2 to DC, 1 MH)
Jansson - 15 (13+2) (-2 to DC, 1 MH)
Animus - 8 (6+2) (-3 to DC, 2 MH)

Everyone in the area of the rippling air is affected by the attack.

Nathan takes 2 temp Cha damage and 4 points of damage.

Osius and Jansson take 1 temp Cha damage and 2 points of damage.

Animus takes no damage.


Osius, although slightly shaken by the mental assault, clambors up onto the top of the carriage, grips his morningstar tightly in both hands, and brings it down hard upon the creature.

Osius gets a 17 (12+5), a hit! He proceeds to deal 11 points to the creature.


Niko hops out of the second carriage, drawing his gun and peering around, looking for the thing that spoke. However, he doesn't see it, although he does see several people climbing up onto the top of the carriage from his current angle, although he doesn't see what they are doing.

OoCYou are a gnome, around 3 feet in height, the carriages are 10 feet high, and the creature is on top of the first carriage, near the center of it. I don't think you'd be able to see him, and he's a little too preoccupied to notice you.

Talking is a free action, yes, but as mentioned before, you would have to assist the golem out of the carriage, and it couldn't get onto the first carriage even if you did so.[/OoC]

The golem is loaded up on the carriage, and is quite large, so it can't get out of the carriage on its own, and it definitely won't be able to climb around on the carriages to get to the top of the first one (carriages are psionic in nature, remember, and the golem is technological).


Desimus also gets out of the carriage, readying his crossbow, searching for whatever it is that spoke. Crouching down, he doesn't see it, although he remains vigilant and continues to search for it.


Meanwhile, outside the second carriage, Syld walks around and tries to get a good view of the creature. While manifesting, he attempts to recall anything he knows about something that would appear to be half-human and half-illithid...

Tales from the days of the illithid empire speak of terrible experiments that the mind flayers performed to make their servitor races more useful in the ways of psionics. One of their more successful experiments was to make the human race more like themselves in mind and body, but still weaker in will. The creatures were grotesque to behold, and, while vaguely human-like, had many of the features of an illithid - as well as the psionic capabilities. Such things were called 'illithidkin', and the process that created them was said to have been long lost. However, even to date, a few of these creatures are still found in psionic areas, roaming about and looking for a surviving illithid that they can call 'master'. If any mind flayer did indeed stumble upon these creatures, the secret of their creation could be found once again, and perhaps a more advanced version of the creature created, one that resembled humans more and could pass off as such, and infiltrate humanoid areas and provide reconaissance for the mind flayers.
-- Excerpt from 'A Treatise on the Illithid Species'

(Roll = 29 [16+13])

An astral construct appears above and slightly behind the illithid-like creature, and slams down upon the creature with immense force.

The AC gets two 20's, both of which are criticals! The next rolls are a 2 and another 20, which is another threat! :eek: ...And third roll for the second attack is 16, which is a hit.

The first attack deals 6 points to the illithidkin.

The second attack deals 18 points of damage to the illithidkin.

A sound emanates from the illithidkin, as though it were shattering.

"Damn!" It says with force in a broken voice. "I have failed..."

The creature collapses, and is quite dead.

---

It appears that the Staff is undamaged, although there is a small amount of cold slime upon it where the illithidkin had been wielding it. The creature' grip upon the Staff, however, is quite tight, even in death, and it will more than likely take more than a little effort to pry the Staff from the thing's cold, dead fingers.
 

Jansson hacks the hand off the dead illithidkin (any normal niceties lost in his current state) and retrieves the staff.

"We'd best put this thing somewhere safe." he grimaces as he tosses the staff down into the carriage.


Damage:
HP: 14/28
CHA: 1/8
:eek:
 

"Hey, what's been going on up there?!?" Niko shouts above at the top of the carriage, bewildered, gun still out and ready in case anything might attack him.
 

"I think we just killed an Illithidkin." Syld says in as neutral voice as he can muster as the joy of finally defeating atleast a servant of the mind flayers comes over him.
Elder, this is the right path. I have already encountered the Staff of Penumbra, the Gem of Telepathy and an illithidkin, and the group I'm with seems quite able to take care of itself.
Sorrow creeps on Syld as he thinks of his dead master, but he then pushes it aside when he remembers the illithidkin.

Syld tries to get to see what remains of the Illithidkin.
"Somebody help me up there, I can't see it!"
When he does get there, he starts studying the corpse, making notes on its looks and size and trying to memorize its tactics so he would be better prepared if he met another one.
When he's done with that, he'll go through the creature's pockets for any useful items.
 
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Syld sifts through the equipment that the illithidkin had on him, and finds a strange, whitish crystal on a slender, silver chain of good quality hanging around its neck, although it was apparently concealed by its robe and clothing.
 

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