• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Psionicle, Part V

Status
Not open for further replies.
Syld turns the crystal around in his hand trying to find any clues to its origins and try to recall remembering anything of it.
Know(Illithids) 11+6=17
Know(Psionics) 11+6=17


Once he's done with it, he'll manifest Detect Psionics on it and if it has a psionic aura, he'll try to identify it.
Psicraft 15+10=25
 

log in or register to remove this ad

Osius

"Does anyone know how to operate these carriages?

"And I agree with Jansson we should either have one of us wield the staff or we should encase it in lead to prevent it's use by others. I'm not really qualified to use it, I'm afraid."

Damage = -5 CHA/10; -5 hit points/28; -5PP /12
 
Last edited:

Jansson pulls 10 arrows out of his quiver and hands them to Animus. "I don't use my bow much, so it makes sense to share them."

He goes over to Syld and takes a look at the crystal the goblin is holding. "What you found? Do you reckon we can get the carriages moving again?"
 

"Erm, i'll let you take care of the little mess, interesting stuff but I perfer gizmos and bolts over half-squid man-guts..." Niko tries to hide a look of disgust while returning back to his carriage.

Taking his seat, he continues to pour over the notes to the blade swarm and drawing them in his own, eventually forgetting all about their current ordeal, lost in thoughts of science and technology.
 

Dalamar said:
Syld turns the crystal around in his hand trying to find any clues to its origins and try to recall remembering anything of it.
Know(Illithids) 11+6=17
Know(Psionics) 11+6=17

It would appear to be a psionic-enhancing device. It doesn't have any markings on it or anything else that would indicate an illithid origin, though.

Once he's done with it, he'll manifest Detect Psionics on it and if it has a psionic aura, he'll try to identify it.
Psicraft 15+10=25

It gives off a minor psionic aura.

You can't identify what it is using your skill. It isn't a power stone, but it is definitely psionic in nature.
 

Animus has a funny feeling he is forgetting something and can't get to sleep.

A few seconds later he gets up, turns blue (skin), and tumbles twenty feet to the right of the caravan to grab his sword.

Then, he reminds everyone:

"You know... since some of us are apparently hurt, some of the people on the second caravan should switch places with those on the first. Those that are not hurt should try and help the victims heal thier wounds if they are not already stuck in thier books."

Animus then retreats to the first caravan again to begin resting.

OOC: Oh, and what is the scenery like around the caravans?
 

Osius

Osius returns to the first carriage to finish encoding his stones, hoping someone figures out how to operate the carriages.
 

Syld takes one more look at the slender crystal and then shoves it in his belt pouch.
"It would appear to be a some kind of psionic enhancing item. Once we get the carriages going, I'll take the time to identify it. Speaking of which, I think the carriages need a command thought to work and then guide."

Syld starts going through and around the carriage and studying it with his still active Detect Psionics, taking all the time he needs to try to decipher the possible command thought.

Take 20 in Psicraft 20+10=30 (+2 if it's metacreative) to undestand a unique effect.
 

The area around the caravans is - grasslands. A few trees here and there, but not much; primarily long grasses of a few varieties. There is a very thin layer of snow on the ground, although it isn't very cold.

---

Syld takes a long, hard look at the carriages, examining them thoroughly. He absent-mindedly begins tracing his hands over the slightly raised designs on the side of the first carriage...

...and then realizes that the designs are giving off an extremely faint psionic aura, something nearly undetectable unless the designs were subjected to incredibly close scrutiny. Upon examining the designs closer, Syld sees that the aura patterns appear to be forming a word of a language that Syld isn't familiar with...

"Shirai".

This phenomenon appears to only be located at around 4' off the ground on the front-half of the right side of each carriage. It isn't found anywhere else on either one of the carriages.
 

"Bingo! We have something here, but I can't read the tongue it's written in. Somebody with better language selection should take a look at it. This might be the word I was looking for but it might also be a self-destruction mechanism."
When somebody comes to try and decipher the script, Syld will make sure the text is seen, even tracing it with his finger if necessary.
 
Last edited:

Status
Not open for further replies.

Into the Woods

Remove ads

Top