GnomeWorks
Adventurer
As the halfling and the goblin think the command thoughts, the carriages slowly rise off of the ground, and begin heading in the same direction that they were before.
Syld and Jansson soon find that by shifting their own bodies, they can change the direction the carriages go. Apparently, though, the carriages were somehow psionically instructed as to where to go, and thus correct themselves when you get them off course.
---
Two weeks come and go. You don't run into anyone or anything on your long trek across the continent. Those who suffered damage recover fully.
Niko finishes writing down Blade Swarm into his notes a few days into the trip. At this point, the schematics are a tattered mess - there is no saving it.
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The landscape has been changing slightly the last couple of days, but today, it is most definitely different. The clime here is much warmer than that of the north, and it is almost tropical. As you look around, you notice tropical plantlife, and can hear the sounds of far-off creatures that you couldn't even begin to guess as to what they are.
At this point, the trees are far too thick for the carriages to pass through. This seems to be your destination, however - there is a path through the trees, and although it isn't large enough for the carriages, it is the only obvious easy path through the plantlife. If you take any other path, it appears that you will end up chopping your way through the undergrowth every step of the way.
There are no people around. As far as you can tell, this place is devoid of humanoid life.
-----
Syld and Jansson soon find that by shifting their own bodies, they can change the direction the carriages go. Apparently, though, the carriages were somehow psionically instructed as to where to go, and thus correct themselves when you get them off course.
---
Two weeks come and go. You don't run into anyone or anything on your long trek across the continent. Those who suffered damage recover fully.
Niko finishes writing down Blade Swarm into his notes a few days into the trip. At this point, the schematics are a tattered mess - there is no saving it.
-----
The landscape has been changing slightly the last couple of days, but today, it is most definitely different. The clime here is much warmer than that of the north, and it is almost tropical. As you look around, you notice tropical plantlife, and can hear the sounds of far-off creatures that you couldn't even begin to guess as to what they are.
At this point, the trees are far too thick for the carriages to pass through. This seems to be your destination, however - there is a path through the trees, and although it isn't large enough for the carriages, it is the only obvious easy path through the plantlife. If you take any other path, it appears that you will end up chopping your way through the undergrowth every step of the way.
There are no people around. As far as you can tell, this place is devoid of humanoid life.
-----
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