The Psionicle, Part XI

As you return on the deck, there is a great roar from the rear of the ship. High above, you notice movement - and notice, too, that the masts of the ship are topped with large, three-pronged propellors, generating a mild gust that blows down upon you.

"Here we go!" Thranos calls from the wheel. "Hang onter somethin'!"

The roar grows louder, and the ship begins to lift away from the roof. It rises slowly at first, then gradually picks up speed; it pauses when it gets to what looks like a few dozen feet above the roof.

Thranos pushes the wheel forward, tilts the top of it down, and turns it slightly to the right; the ship seems to pause in mid-air for a second, then rises and turns, heading in an southerly direction at a good clip. The sudden motion causes you to shift slightly, though not with enough force to tip anyone. The air rushes past, at first slowly, then faster.

The roof slowly disappears from view, and then you get a bird's eye view of the city, the roar of the ship dying down to a minimal, though persistant, growl. People appear as small dolls, then - as the ship rises higher - they appear the size of large ants. Small, low-hanging clouds begin to pass by the ship, and one engulfs it for a small moment; after emerging from it, you find yourselves looking down at a bright blue ocean, with land what seems a good distance to the ship's right.
 

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"Amazing..." Syld exhales as he gazes down, "this is much higher than I could go with a costruct due to their short lasting time."
 

Arrival at the Lost Isle

The ship sails through the lower clouds, though the dwarf manages to keep the ship out of most of them. The air up here is chilly, and somewhat thin; breathing is slightly more difficult than normal. Thranos and Grakyl, however, seem used to such conditions, and don't seem adversely affected.

Eventually, shortly after the sun sets and the two moons rise, you can see the Lost Isle: it glistens in the moonlight, and it appears to be covered in either ice or glass. Regardless of what covers it, it looks very forboding - the northern shore appears to be more of a low cliff than a shore, all sharp points and edges.

Strangely enough, you notice signs of civilization: what looks like a roughly-hewn wooden dock extends a small distance into the water, and there are what look like wooden buildings in a small flat region not far from the dock.

"We'll lan' there." Thranos says, pointing to the buildings.

Pulling the wheel back and tilting it towards himself, the ship slows and takes a sudden, steep plunge for the buildings below, causing the wind to rush by much faster than before. Grakyl yells something high-pitched in a language you don't understand, but Thranos nods, and tilts the wheel away; the ship's descent becomes more controlled, and then slowly rights itself, though it is now a small distance away from the concentration of buildings.

The roar of the engine dulls, and the ship sets down slowly into the ice-covered snow of the Lost Isle. The ship shakes slightly as it finally settles into the ground, and then all is quiet.

The ship has landed in a small field, roughly one-hundred feet from the closest - and largest - of the buildings, of which there are four or five. The cold here is biting, much more chill than the air above. There is no wind to speak of, but the drifts scattered throughout the field that this is not always the case.

"Quite a landin', eh?" Thranos says, and laughs.
 

"Hah, yes, quite the landing." Jansson cautiously releases his grip on his handhold, and glances over the edge of the ship to check they really are back on solid land. This done, he smiles in relief, and heads below decks to retrieve his gear.
 

"...I think I prefer an astral construct, all in all..." Syld mutters to himself as they come to a stop.
"So where are those cold-weather clothes? I'm not intending on freezing in here."
 

You gather your equipment, and quickly don your cold-weather gear. The suits certainly help against the cold, and you feel slightly more comfortable.

Grakyl surfaces from the back end of the ship, and joins Thranos at the wheel.

"We'll stay here and watch the ship." The gremlin says. "If you need us, you can find us here."
 

Hmmm, lets go take a look around then what these barrens have to offer us. I don't intend to stay here any longer then we need to. Anyway, due to some *circumstances* lately I don't intend to stay anywhere longer then needed. So let's go and see where we can get some information in these barrens and perhaps some transportation to get us across this ice and snow. I'm afraid my armor is gonna get me in trouble on this ice... humph...

Ruth gathers her stuff, gets out of the airship, waits for the rest and heads into town.
 

Syld nods at Ruth's words and sets to follow her. While he doesn't have armor to worry about, he hopes there aren't too many deep and soft packings of snow where he might sink into.
 


OoC: Don't know if you're aware, TFO, but Jarval is busy until mid-October. He put a up a thread concerning that in the OoC forum.

Having gathered your things, you head for the small group of buildings.

As you saw earlier, there are only a small number; five, to be precise. Each one is large and looks to be made of dark, sturdy wood; they look to be at least two floors high, with room for a short third. There are cloudy, thick windows in each of the buildings, though most of these have been shuttered on the outside with thick wooden slats.

There are no paths through the snow, and large drifts have blown in on some of the buildings; it is apparent that there was a moderate snowstorm, not so long ago.

Only one of the buildings shows sign of its purpose: the one closest to the direction of the single dock you saw earlier has an aged sign on it, bearing the name The Lost Inn.
 

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