Wulf Ratbane
Adventurer
Irda Ranger said:Maybe I'm missing something, but why do people keep referring to Lanchester's Square Law when describing Brute combat in D&D? Wasn't his point that ancient warfare (swords and formations) was linear, while only modern artillery made combat non-linear?
That is a good observation, but I don't think it's totally applicable.
His point was that ancient combatants could only ever fight one-on-one-- clearly that's not the case in D&D (and I rather dispute the fact that it was actually the case in ancient warfare either, but let's not digress...)
There is a practical limit to how many combatants can attack a single foe in D&D (eight? hmmm?), but it is certainly not one-on-one.
Wouldn't that mean that Brute monsters and Artillery monsters (two "roles" that Mearls has described as being used in the 4e MM) would have to have different rates of advancement for different qualities? This is perhaps the driving reason for breaking up the MM into roles in the first place. Mearls has explicitly stated there will be a "brute" advancement and a "artillery" advancement (among other roles), and I expect those rates will be informed by this thinking.
That is a VERY good observation, and certainly much more applicable.
Lastly, I'm surprised I haven't see more discussion on how the limitations of using a single 20-sided die effects outcome resolution. I can barely follow the algebra, so probability theory is right beyond me, but it seems to me that the lack of granularity of outcomes and the lack of any kind of probability curve have a huge impact on D&D's ability to scale with level.
No, no, that concern is definitely out there-- the WoTC designers have certainly named it specifically with regards to the sweet spot, and it is definitely at the top of my mind. Looking at the way that bonuses are scaling, any proposal that puts the BAB at 30th level outside the bounds of the d20 is, in my opinion, a problem. (Personally I like a 2/3 rate of advancement on BAB compared to 3e.)