Mustrum_Ridcully said:*snip*
(No need to talk on topics the mods have already adressed.)
Anyone ever tried a different XP table for a linear power progression over time?
Mustrum_Ridcully said:*snip*
(No need to talk on topics the mods have already adressed.)
Anyone ever tried a different XP table for a linear power progression over time?
[I]Numbers Rounded to tenths for ease of comparison[/I]
[U]Level[/U] | [U]Power[/U]
1 | 1
2 | 1.4
3 | 1.7
4 | 2
5 | 2.2
6 | 2.4
7 | 2.6
8 | 2.8
9 | 3
10 | 3.2
11 | 3.3
12 | 3.5
13 | 3.6
14 | 3.7
15 | 3.9
16 | 4
17 | 4.1
18 | 4.2
19 | 4.4
20 | 4.5
21 | 4.6
22 | 4.7
23 | 4.8
24 | 4.9
25 | 5
I wholly and categorically disagree.Wulf Ratbane said:At its heart, D&D is a game of tactical combat
Gentlegamer said:I wholly and categorically disagree.
Wulf didn't say D&D was reduced to a game of combat encounters. He said D&D, at its core, is a game of tactical combat. Because a quality is central to something doesn't mean that the quality is all that it is.Gentlegamer said:It would be a great mistake to reduce the game to mere combat encounters.
Eric Anondson said:Wulf didn't say D&D was reduced to a game of combat encounters. He said D&D, at its core, is a game of tactical combat. Because a quality is central to something doesn't mean that the quality is all that it is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.