GoodKingJayIII
First Post
I would like to contribute nothing to the thread by saying that my algebra days are long behind me and most of this went over my head, but it's terribly interesting. 

Wulf Ratbane said:I can't possibly imagine that WOTC intends for every fight to be a 50/50 coin flip, so it's safe to assume that an Ogre4 isn't meant to "equal" a Character4. He'll be "exponentially" weaker, so as to make for a "typical" ("tough but reasonable") encounter. So it may well be that the Ogre4 is best compared to a Character6 or Character8.
GoodKingJayIII said:I would like to contribute nothing to the thread by saying that my algebra days are long behind me and most of this went over my head, but it's terribly interesting.![]()
I don't think anyone's arguing that the designers want every fight to be a coin flip; they're simply changing their nomenclature.Wulf Ratbane said:I can't possibly imagine that WOTC intends for every fight to be a 50/50 coin flip, so it's safe to assume that an Ogre4 isn't meant to "equal" a Character4. He'll be "exponentially" weaker, so as to make for a "typical" ("tough but reasonable") encounter. So it may well be that the Ogre4 is best compared to a Character6 or Character8.
mmadsen said:Without better equipment, a Fighter improves his to-hit probability by a factor of approximately 1.1, from level to level.
Malhost Zormaeril said:d[BAB]/d[Lvl] = 1/[Lvl] ==> [BAB] = ln [Lvl] + C
(People who never took Calculus, please ignore the preceding paragraph)
Level | Natural Log
1 | 0
2 | 0.7
3 | 1.1
4 | 1.3
Good catch.Nonlethal Force said:Kudos on bringing Calculus into this discussion. However, the numbers don't seem to support your conclusion.
Wulf Ratbane said:No problem, Jay-- at the very least, interest fuels the thread.![]()
Cheiro-- I added a second edit to my post above. Not sure if it will provoke a continuation thought on your part.
I'm afraid I don't follow. BAB increases linearly with level: +1 BAB/level.Malhost Zormaeril said:Please correct me if I'm wrong, but a Fighter improves his to-hit probability by +1 per level. That would imply a logarithmic function, wouldn't it?
d[BAB]/d[Lvl] = 1/[Lvl] ==> [BAB] = ln [Lvl] + C