Cheiromancer said:
I have spent many of my posts amplifying and exploring the notion that monster power in 3.5 is basically an exponential function; that a four-fold increase in a monster's power is reflected by a +2 CR. This isn't true for a quadratic power curve; then a four-fold increase in a monster's power would be reflected by a doubling of its CR (more or less- the constant terms complicate things). I thought we should get the 3.5 situation straight before we started talking about 4e.
I think most folks (the main contributing ones, at least) are hip to that.
Then I noticed that the terminology in 4e seemed to be that monsters had levels.
My understanding of the usage in this case is that a Level N monster is appropriate for a single Nth level PC, so you can use X Level N monsters for a party of size X.
That's because a party of 6th level PCs would be an appropriate challenge for an 8th or 9th level party, not another 6th level party.
Correct-- hence my off-hand comment a few posts back about the Mirror of Opposition.
As for your series in the first post, I didn't realize that you meant their importance to be the scale of the power curves. At that time I thought we were talking about what kind of formula expresses the power curve.
Each of those curves is derived from the same formula, with the constants tweaked in different ways. The purpose of the thread is to try to predict
a) the starting power of 4e 1st level characters (constants
a and
b)
b) the rate of advancement of 4e characters (constants
d and
m).
And I believe that those constants are relative to each other. For example, if 4e 1st level characters start with 4 HD, and we want them to gain 1 HD per level advanced, then a=4 and d=.25. (But check me on that.)
Anyway, I think that a 1st level character will be between x2 or x4 the power of a 1st level monster. The PCs who are most effective against a monster will swiftly down their opponent and go to the aid of the other party members; thus the monsters will fall faster than they would if all the combats were completely separate. If the combats were all separate and one on one, then you'd need the PCs to be x4 the power of the monsters.
I believe we will see the latter case. I don't think we would see the design assuming anything about any individual contest. If the PCs start whittling away the enemy, that's all well and good (we can accept this scenario as simply "good for the game"), but I think the formulas will primarily take into account the relative combat power at the time the battle starts.
To try to anticipate any relative combat power change over time would move us into calculus, which would be impressive, but I think unlikely-- and again, probably an exercise in unnecessary precision for little increase in accuracy.
So I suppose it will be a 4x power difference, and I believe we'll see it implemented just by increasing the starting HD.
Someone with SAGA edition could tell us the starting HD of a 1st level character to see if we're in the ballpark. 4HD?