It's a myth.
Just find a game system/edition that works well for your gaming group and stick with it.
You really can't say it's a myth and then follow it up with a statement implying a person find one that works well for everyone in their group. That's kind of a paradox if you think about it. Not trying to be facetious, but if the game works well for everyone and that's all you ever play then by default you found a one true system. Am I wrong?
More often than not people tend to gravitate toward specific systems I think and by default then try different genres using that system. As has been stated, that tends to lead to disenchantment as people realize the system doesn't work for everything. I think with games continually advancing and developing eventually a system might be found that works across the board; Monte's Cypher System, as I've mentioned, seems to have great possibility for this along with Savage, Fate, and a few others mentioned through the thread.
Then by all means, continue on your quest to find the "One True System."
Or, for some of us, to write the One True System...
Here's a new course for the thread:
Does ENworld have the resources to point us in the direction of the One True System? Does it have:
- A diverse base of users
- Support for multiple genres and RPG types
- A representative sample of the roleplaying community
- O.G.R.E.?
- Polls?
It's a myth.
Just find a game system/edition that works well for your gaming group and stick with it.
That works until you want to play a setting/genre that the game you like doesn't handle well. Even the various "universal" systems have a way of doing things, and that way isn't always conducive to the "feel" that you want to get from playing in a particular setting/genre. People who love classes and levels aren't going to love GURPS or Savage Worlds, and they're not likely to like the way those systems work with D&D settings. For that matter, GURPS and Savage Worlds approach games in entirely different ways, and don't do the same sort of games well.
Or, for some of us, to write the One True System...
Here's a new course for the thread:
Does ENworld have the resources to point us in the direction of the One True System? Does it have:
- A diverse base of users
- Support for multiple genres and RPG types
- A representative sample of the roleplaying community
- O.G.R.E.?
- Polls?
More often than not people tend to gravitate toward specific systems I think and by default then try different genres using that system. As has been stated, that tends to lead to disenchantment as people realize the system doesn't work for everything. I think with games continually advancing and developing eventually a system might be found that works across the board; Monte's Cypher System, as I've mentioned, seems to have great possibility for this along with Savage, Fate, and a few others mentioned through the thread.
I'm here, too. I'd rather figure out what the campaign will be about, the kinds of experiences I hope we'll have, and then figure out the system from there. Or decide on the system first, and gear my game towards its strengths and away from its weaknesses.My quest for the One True System ended after playing several GURPS campaigns 20 years ago. Which brought me to the conclusion that a system designed to provide for a special type of game play is better than a generiy system adapted to the task.