Stalker0 said:
Nimble Strike: Its one I can use well to setup a sneak attack and get away, but I can only use it with a ranged attack, so I'll have to have my crossbow ready.
Eyebite is a good choice, but you should give Nimble Strike a second look. It lets you shift one square, throw a shuriken, and still have your move action available. The one square shift can get you out of your enemy's threatened spaces, and free up a lot of mobility.
Its not an earth shatteringly good power, but I do think that it has enough generic usefulness to be worth your time. I would expect it to get used almost every fight. And unlike a warlock power, it won't decay in usefulness if you lack an implement.
Things you can do with Nimble Strike:
1. Shift, attack, then shift again. Lets you essentially shift 2 squares, to better set up flanking.
2. Shift out of reach, attack with a shuriken, then move to attack a new, more important foe.
3. Shift out of reach, attack with a shuriken, then run away and hide behind the Fighter until you can be healed.
4. Shift out of reach and throw a shuriken at a more important target whom you can't otherwise reach. For example, if an ally stuns a foe, or otherwise causes that foe to grant combat advantage, that foe may suddenly become a better target for that round. This lets you project damage out to that target even if you can't actually get there in time to fight in melee.