Beholder Bob
First Post
Not to be dense, but what is up with these books? Has anyone bought them? The initial books came out early, had some good ideas (and serious balance issues!) but 'wonky' for game insertion. By 'wonky' I mean: difficult to add into an existing game. The odd mechanics, focus varied (details that require it to be a focus for a campaign but too difficult as a sideline, while others too scant in detail to use at all). Now I see Quint II books. Are these re-works of the 1st books, updating them to 3.5, all new material (and if so, is it 3.5), or what? If its new material, is it really adding material worth getting (new, logical, and not over detailed - requiring a campaign focus shift)?
As an aside - I found the 1st run books fun reading - but have yet to implement ANY of the rules or abilities. The 'kit' style is neat but w/out any semblance of balance, the prestige classes the same. Alternate systems (to my humble eyes) are too clunky, focus hogs, for far too little return. Let me know if you disagree. Perhaps I skipped over some real gems.
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As an aside - I found the 1st run books fun reading - but have yet to implement ANY of the rules or abilities. The 'kit' style is neat but w/out any semblance of balance, the prestige classes the same. Alternate systems (to my humble eyes) are too clunky, focus hogs, for far too little return. Let me know if you disagree. Perhaps I skipped over some real gems.
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