Bedrockgames
I post in the voice of Christopher Walken
Exactly. And if I may again borrow on my experience, the Ramayana is an Indian story, but I discussed it with locals at Wat Phra Kaew in Thailand, and it is already an example of cultural exchange between countries and cultures.
Speaking now to the "controlling "community: So you want to restrict the rakshasa, but to which culture are you going to attribute them ? Will you be making different sourcebooks for India and Thailand ? And for different periods of time with very different cultures ? And forbid people to mix them ? Where will that controlling spirit stop, when it's not even anyone here's right to decide anything about these cultures ? You know nothing about these people and about what they want. Nothing about how much more open minded they are, about how willing they are to share their (actual, glorious) culture that goes way more back than a pitiful 200 years. Don't assume that they are as close-minded and bigotted as you are. They are not, thankfully so.
These are all fantasy worlds anyway with only bits and pieces of cultures mixed in, and with so many other concepts and ideas added. Just be respectful, and actually, if you can, be admirative !
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I drew on the Ramakien (the thai version of Ramayana) and the art like the above in a game I made called Sertorius. My first encounter with it was through art at a Thai restaurant I worked at, which was reminiscent of the above but gold and black. And it really captured my imagination. I learned more about it and started finding artwork from temples in books. And the aesthetics were a big part of it. In my setting the ogre culture was connected to the Ramakien story (largely because of how the Ramakien was translated to me by the Thai people I knew---it was a while before I any kind of witten translation), and that ended up becoming its own thing in the setting. In my case, the ogres weren't monsters. They were a playable race in the game. So it isn't quite what he OP is talking about