I mean, Marids don't traditionally have a relation to water, right? I know Dao were straight up made up.
I have no idea about Marid. As for Dao, I assume the word is derived from Persian, but I don't know Persian.
I mean, Marids don't traditionally have a relation to water, right? I know Dao were straight up made up.
Looking it up, they actually do, A raging Torrent to the Efreet's blaze.
While I don't like to quote myself, but I feel like it's important here to lay out why I haven't chosen a position yet. Let's go down the pros and cons of every option.Yeah, that's exactly what I was asking. Basically, if a world doesn't have a fantasy-counterpart culture for the group that's folklore/mythology inspired the D&D monster, should we divorce the cultural context from the monsters to avoid them becoming the stand-ins for those people, or would it just be best to not include them in the world in the first place if they would become those stand-ins due to the lack of having another cultural stand-in in the same world?
People in this thread that are whining about the current direction of D&D, saying that I'm overthinking/overreaction, or that your own personal anecdotes invalidate whatever you think the OP was about, because that's not what this thread or the OP was about.
The dilemma that I discussed in the OP broke down into these three options:
That's what I was asking (while also asking if there was another option that people thought of), not whether or not it was okay to use those creatures in the first place (I said in the OP that I was okay with this), or any other mischaracterization of the OP.
- Should we strip the cultural context from the borrowed monsters to avoid them becoming stand-ins for those cultures in worlds that don't already have stand-ins for them. (Like Eberron, which doesn't have a humanoid cultural stand-in for Middle Eastern people, but does have a nation of Rakshasa that wear similar outfits, have similar architecture, the same titles, etc.) This has the issue of possibly being mis-appropriation of those cultures' creatures.
- Should we just not use those creatures in the first place if there is a risk of them being taken as stand-ins for that real-world culture? (Again, would it better to just not use Rakshasas in Eberron as a major population of an area of the main continent and instead just use a different type of fiend to get across the same theme without appearing to misuse the monsters.)
- Should we instead include a humanoid version of the cultural stand-ins (like Al-Qadim) so there would then be a place for the creatures from those real-world cultures in the used setting? (Maybe by adding a Middle-East stand in to the area of the Demon Wastes or perhaps Sarlona/Xen'Drik to explain why they have similar cultures to the real world counterparts of them.)
Does that make sense? Maybe I just didn't explain it that well in the OP. Thanks @Irlo for explaining it better than I did originally.
It's their origin that makes them interesting. The same as Rakhasa.So basically you don't want Efreet to be Efreet anymore, and just have them be utterly divorced from their origin.
I don't know it seems to me changing an Arabian monster's look to a Renaissance German look would be more offensive than keeping them Arabic like their origin.
I think that's a key part of this: you could just replace a raksasha with any other shape shifting fiend (succubus comes to mind) and the efreet with a fire demon and be done with it. I'm sure you could do the same with plenty of other redundant monsters in D&D (a banshee is just a ghost with an alternative ability: wail)It's their origin that makes them interesting. The same as Rakhasa.
Mind you, I'm not necessarily defending their portrayal. It's a long time since I paid much attention to how Effreet are actually portrayed in D&D products so it could be all kinds of questionable for all I know.
But at least there's something to start with in terms of Genie lore and things to play with in the idea. Generic Fire Elementals are boring just to think about.
So a couple ways I see to view this.For our topic, of course the Efreeti have a better focus on them. They are supposed to be opponents and the opportunities to see them in play is greater than to see a Djinn. Unless you play an evil type campaign, your vilains will be "evil", especially if coming from the outer planes (or in this case, elemental plane). Players need foes more than they need allies. It is a game centered around the "Heroic deeds" of the characters. It does not mean that it is a mean by which Arabian culture is depicted as evil. Context can explain a lot of thing if you stop to look at it.
4e called them Oni before 5e did.I also think we are giving our audience far too little credit. D&D has had ogre magi since 1e, and 5e is the first edition that felt comfortable that it's audience would know what it's talking about that it restored it's proper name: oni to it. (I'm sure decades of Japanese video games infused the perspective audience with the needed context.) The oni is clearly another example of a monster ripped from it's native culture and placed in genetic D&D. They probably felt it was being inclusive to restore the oni name and mythology.
I just found a site that seems to have the origins of most of the monsters in the 53 MM, for those who are interested. A pretty interesting read.But that's the thing: D&D is a kitchen sink game that liberally stole from everything and anything. This is the game with Celtic priests adventuring with Shaolin monks. It's appeal is the wide selection of myths and legends used to make the game. It is a melting pot in the clearest sense of the term.
I'll hold out for D&D 6.5 edition, where evil will be removed from the game entirely.
"He's not Evil, he's just a very naughty boy." - Pelor, speaking on Asmodeus.
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