Mercule
Adventurer
Steverooo said:
Yet you already must, as any PC can take Ambidexterity and Two-Weapon Fighting! Only the Ranger is forced into a "Combat Path", though. By removing this railroading and replacing it with a pick from a selected list, different from the Fighter's, and including TWF, Archery, Mounted, Unarmed, etc., TWF is no longer a part of the class, but the choice is still available!
I said "as a class ability". I have no problem with a Ranger here or there learning TWF any more than I do with a Rogue learning it. TWF just has nothing to do with the core "woodsman" (however you want to define it) of Ranger.
Personally, I think that leaving TWF as a Ranger class ability was the _biggest_ mistake, hands down, in 3E. Nothing else even close. The introduced all these feats that anyone could take, including a Ranger. By leaving it as a Ranger ability, they force a certain role on the character that has nothing to do with the class and could easily be duplicated by those who do want that ability.
Just adding an archer "path" isn't enough. Now, we're saddled with a "pick from these two narrow concepts" instead of "here's a single narrow concept".
Honestly, I'm a proponent of giving the Ranger a few bonus feats from a list. The list should be _different_ than the Fighter's,. It should include Alertness and the Favored Enemy feats as well as some combat feats.