One thing I -kinda- like about Daggerheart is the ranges.
Melee range is 1-3ft. You're practically grappling levels of close. This is the range of stabbing someone with a dagger.
Very close is 5-10ft away from your target. Then you get close at 10-30, far at 30-100, and very far out to 300ft.
I very much feel like D&D could use some rules about enemies getting all up into your space rather than standing in respectful 5ft distances, and weapons having effective ranges.
Daggers being usable as melee weapons only if you're in your target's square. Polearms being -unusable- at that range, things like that. And opportunity attacks for entering another creature's square.
It'd be a really great way to make Daggers both weak -and- strong. Since if you can get past the Polearm Master/Sentinel's reach and get into his face, he has to drop the polearm to respond. But getting there is probably gonna -hurt-.
Melee range is 1-3ft. You're practically grappling levels of close. This is the range of stabbing someone with a dagger.
Very close is 5-10ft away from your target. Then you get close at 10-30, far at 30-100, and very far out to 300ft.
I very much feel like D&D could use some rules about enemies getting all up into your space rather than standing in respectful 5ft distances, and weapons having effective ranges.
Daggers being usable as melee weapons only if you're in your target's square. Polearms being -unusable- at that range, things like that. And opportunity attacks for entering another creature's square.
It'd be a really great way to make Daggers both weak -and- strong. Since if you can get past the Polearm Master/Sentinel's reach and get into his face, he has to drop the polearm to respond. But getting there is probably gonna -hurt-.