MichaelSomething
Legend
Wait a minute! Did I touch a nerve or something? The tools/game thing may not be a great divide at all but there is a difference.
Since 3rd Edition can be used to create whatever game you want, it can be considered a bunch of tools since you take a bunch of different things and use them to create the type of game you want. That appeals to all sorts of people. In fact, this modability is becoming the new thing. Look at things like wikipedia or all the computer games that come with built in editors that allow people to use the tools that the developers used to create their own levels/games/etc. Of course, you can still play and enjoy the game if you just want to do that.
4th Edition is all about focusing on creating the "funist" game possible. It's designed so you can spend less time preparing to play and more time playing. You can consider it more of a game since you can play it as is and expect to have a fun time. This appeals to all sorts of people as well. You can simply play the game and enjoy it with out having to do all sorts of work. It's like enjoying a nice meal cooked by a famous chef instead of cooking it yourself. Of course, 4th Edition can be modified as well. Your sure to find some nice 4th Edition houserules/modificaitons if you look around a bit.
The reason modability is so important to some people is that some (or many or few depending on your opinion of WOTC) people have a view of "fun" that is different from WOTC's view. It doesn't matter how well WOTC does something if that thing is something you loath. The best peanut butter in the world is still poison to a person that is allergic to peanuts. Lots of people hate 4th Edition because it’s not what they wanted or feel it’s too constricting. Another reason is that some people just enjoy changing the system to see what happens or to create a whole new thing in general. It seems that everyone is an aspiring designer.
Sometimes, making something a better game can make it a worse tool (or making something a better tool makes it a worse game). You can do both, but it requires carefulness among other things.
Since 3rd Edition can be used to create whatever game you want, it can be considered a bunch of tools since you take a bunch of different things and use them to create the type of game you want. That appeals to all sorts of people. In fact, this modability is becoming the new thing. Look at things like wikipedia or all the computer games that come with built in editors that allow people to use the tools that the developers used to create their own levels/games/etc. Of course, you can still play and enjoy the game if you just want to do that.
4th Edition is all about focusing on creating the "funist" game possible. It's designed so you can spend less time preparing to play and more time playing. You can consider it more of a game since you can play it as is and expect to have a fun time. This appeals to all sorts of people as well. You can simply play the game and enjoy it with out having to do all sorts of work. It's like enjoying a nice meal cooked by a famous chef instead of cooking it yourself. Of course, 4th Edition can be modified as well. Your sure to find some nice 4th Edition houserules/modificaitons if you look around a bit.
The reason modability is so important to some people is that some (or many or few depending on your opinion of WOTC) people have a view of "fun" that is different from WOTC's view. It doesn't matter how well WOTC does something if that thing is something you loath. The best peanut butter in the world is still poison to a person that is allergic to peanuts. Lots of people hate 4th Edition because it’s not what they wanted or feel it’s too constricting. Another reason is that some people just enjoy changing the system to see what happens or to create a whole new thing in general. It seems that everyone is an aspiring designer.
Sometimes, making something a better game can make it a worse tool (or making something a better tool makes it a worse game). You can do both, but it requires carefulness among other things.