Hairfoot
First Post
It’s disappointing that one of the finest forms of entertainment ever created languishes in obscurity and stigma.
By rights, tabletop roleplaying should be enormously popular. Or at least a lot more popular. It's creative, communal, inexpensive, encourages lateral thinking, and it's accessible to everyone. "Roleplaying game" is as generic as "sport". Almost anyone who enjoys reading fiction can enjoy roleplaying games.
But feedback from gamers seems to suggest that roleplaying can't be separated from D&D, and D&D can't be separated from mental illness, the devil, and (worst) terminal uncoolness.
It seems ridiculous that RPGs are still stuck with mud slung 20 years ago. The Satanic suicide business has been thoroughly debunked, but the media and individuals who cashed in on hysteria at the time had no interest in reporting D&D's eventual vindication. And I fear that Wizard's pot-shot ad campaigns will fail to woo consumers who are already into fantasy material and drifting inexorably toward computer games.
Maybe what's needed is an awareness campaign that goes beyond advertising. Right now there doesn't seem to be any formal advocacy, just marketing and various online communities.
So, my question is: would lobbying be effective in changing public perception of roleplaying games, would it be worth it, and what form would it take?
By rights, tabletop roleplaying should be enormously popular. Or at least a lot more popular. It's creative, communal, inexpensive, encourages lateral thinking, and it's accessible to everyone. "Roleplaying game" is as generic as "sport". Almost anyone who enjoys reading fiction can enjoy roleplaying games.
But feedback from gamers seems to suggest that roleplaying can't be separated from D&D, and D&D can't be separated from mental illness, the devil, and (worst) terminal uncoolness.
It seems ridiculous that RPGs are still stuck with mud slung 20 years ago. The Satanic suicide business has been thoroughly debunked, but the media and individuals who cashed in on hysteria at the time had no interest in reporting D&D's eventual vindication. And I fear that Wizard's pot-shot ad campaigns will fail to woo consumers who are already into fantasy material and drifting inexorably toward computer games.
Maybe what's needed is an awareness campaign that goes beyond advertising. Right now there doesn't seem to be any formal advocacy, just marketing and various online communities.
So, my question is: would lobbying be effective in changing public perception of roleplaying games, would it be worth it, and what form would it take?
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)

