Victim
First Post
The major cost of RPGs is in time. How long do I need to prep for a game of Halo? Not at all. For an RPG, a pretty basic minimum time cost is becoming familar with the rules (most major RPGs are big hardcovers). Running a game requires a bigger time cost, that needs to be repeated each week (or whenever).
An RPG group also requires a rather complicated degree of social coordination. First of all, there's the logistics of getting everyone together, typically without an organizing venue (like a stadium). Second, everyone needs to be able to agree on the same tastes and styles. It's one thing to watch a movie you're not that fond of with your friends. It's another thing to do it every week. Look at all threads about dealing with problem players or DMs. How often do people start similar disagreements in unrelated threads? How many new players are going to come back after a playstyle disagreement? And, given the problems with finding and organizing groups, even if someone does want to keep playing with a new group, will they be able to?
An RPG group also requires a rather complicated degree of social coordination. First of all, there's the logistics of getting everyone together, typically without an organizing venue (like a stadium). Second, everyone needs to be able to agree on the same tastes and styles. It's one thing to watch a movie you're not that fond of with your friends. It's another thing to do it every week. Look at all threads about dealing with problem players or DMs. How often do people start similar disagreements in unrelated threads? How many new players are going to come back after a playstyle disagreement? And, given the problems with finding and organizing groups, even if someone does want to keep playing with a new group, will they be able to?


