The reincarnated elf: do you keep the sleep immunity?

Piratecat

Sesquipedalian
Assume you're an elf who has been reincarnated into... oh, I don't know, a centaur.

Which racial bonuses change when you die and get reincarnated as a different race? Some are clearly based on physiology, such as low light vision. Some are clearly societal, such as knowledge of a bow. Any opinions about those inbetween powers such as charm resistance and sleep immunity and only sleeping four hours a night? I'm not sure they're clear-cut.

Thanks!
 

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Shouldn't this sort of stuff have been caught at the playtest stage? :cool:

Things like resistances and 4 hours sleep sound a lot like physiological features to me. I could imagine the occasional human (say) being tough enough to get a +2 bonus against charms, but that would be represented via a feat like Iron Will. Similarly, the occasional human can get by on 4 hours sleep, but for an entire race to do so would be an inherent quality of that race.
 

I would think that those things are biological and inherent to being an elf or whatever race you were originally. So anything like that I think you would lose. The knowledge based abilities like proficiencies I would assume you keep.
 

One could write an entire game supplement on reincarnation. Somehow all that info did not show up in the few paragraphs of the spell description. :rolleyes:

IMO game balances suggests you should assume listed racial characteristics are lost when changing races.

OTOH story/poetic consistency suggests some things, such as this, are part of the nature of the soul.

You probably know this, but I will say it case you or someone else doesn't: I am sure this quirky elf feature comes from Tolkien. It is explained in The Simarillion that Elves have spirits that are everlasting. Ilvultar (sp?) gave men souls; the restful sleep of death was his gift to Man. The difference between spirits and souls is reflected in how Elves and Men rest while both living and dead.
 

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