Remathilis
Legend
I've seen a few (ok, more than a few) people believe that the biggest killer in D&D is "game balance".
On the one hand, game balance ties a DMs hands, forces him to come up with gp costs of magical items or recalculate skill points for monsters when advancing HD. It makes him skim every feat/prestige-class/spell for issues, and requires micromanaging of PCs.
Edition Wars content edited out by admin
So I'll ask: Why is game-balance "bad"?
On the one hand, game balance ties a DMs hands, forces him to come up with gp costs of magical items or recalculate skill points for monsters when advancing HD. It makes him skim every feat/prestige-class/spell for issues, and requires micromanaging of PCs.
Edition Wars content edited out by admin
So I'll ask: Why is game-balance "bad"?
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