Flexor the Mighty! said:
I'm not sure how much it constrains the DM. Do I have to add up all the skill points of a monster I throw a few more HD on? It doesn't break the game to say these are tough orcs, and just give them 3hd.
I have no real problem with giving an orc x2 hp and calling it done, but some people have complained as to the amount of work it takes to "upgrade" a monster.
Flexor the Mighty! said:
You know I never noticed that in earlier versions of the game. Thieves were still fun into the higher levels in our games.
See my example above. Just to make sure I'm not sour-graping, I knew other people I later gamed with (who had been playing as long or longer) who complained about the "thief/fighter diminishing returns" syndrome. 3.x players complain about it too, but skill points, rogue abilities and feats have at least even the odds some.
Flexor the Mighty! said:
Level limits were sucky, but restricting classes on race was a good idea, and I do it still. Monsters were given by level in charts but overall the DM had to gauge things himself since no party is the same. Now 3e assumes that all parties are equipped according to the suggested wealth guidelines, and I think that isn't a great option. So the CR system really does very little for me in practice since I would tweak wealth quite a bit to lower the level of magic in the game.
However when "No limits" IS your racial ability, it is sucky as well. Take two player who both want to play fighters. One plays a human fighter, one plays a dwarf fighter. The human has forgone his first racial trait (not playing something a dwarf can't be), might not see his second (depending on if the game goes into really high levels) and may not chose to use his third (dual-classing). The dwarf will continue to use his infravision, bonus to saves, stone-work abilities, +1 to hit orcs, etc. whenever the situation warrants and (unless the game goes beyond 9th/15th level, depending on edition) he'll never see a draw-back.
Granted the CR system isn't a holy grail, but I saw a near TPK from some obscure undead (winterwights?) who the DM thought would be an appropriate challenge cuz the "HD was on par with the party" He really regrets that mistake.
Flexor the Mighty! said:
Don't have a problem with this, and it still works fine when we play C&C. What is the problems with this in your mind?
I thought I got mighty confusing. Sometimes the DM would say "You all gain a level". Some DMs used that as the ONLY means of giving XP. However, that was radically different amounts of XP. I prefer (and its a preference) a unified XP chart to 6 or 7 different ones. It only reinforces the inequality of classes (or, a mages level is worth two thief levels)
Flexor the Mighty! said:
Never really had a problem with these in play.
I had less of a problem with mighty magic, but there was plenty of examples of plots/encounters going horribly wrong based on one single spell abused.
Flexor the Mighty! said:
Didn't have a problem but I like the addition of bonus spells to 3e for magic users.
We tried that in 2e. It was a nightmare. Thankfully, 3e balanced everything else so that it works.
Flexor the Mighty! said:
Lucky you. For a recap: CPHB said a god of magic should grant 7 spheres of magic. F&A said a god of magic should ALL spheres, and wizard spells beside. Neither came close to the cleric in balance.
Flexor the Mighty! said:
It's not bad, but it isn't the be-all, end all of games either. I don't think every class should be balanced for combat for example. Classes should be balanced to a degree, but throwing flavor or fun things out due to slavish devotion to balance could be a bad thing.
I guess I have YET to look at anything (plot, PC, or otherwise) and say "Man, that's great. Too bad I can't do it in 3.X because..." Maybe I'm unimaginative, but I can't think of a SINGLE thing I could do in 1e/2e that I can't replocate in 3e.