Psion
Adventurer
When playing an RPG, I expect a variety of viable player options, and hope that options that interest me don't suck in play. Ergo, balance is good.
I also expect that the standard challenge the player is faced with is a meaningful, but not overbearing challenge. Too difficult or too easy challenges are both detrimental to the gaming experience. It requires either unacceptable results in game of excessive compensation by the GM. Ergo balance is good.
There is no way a single codified set of rules can compensate for the exact set of circumstances that arise in play. So the rules should be written is a fairly tolerant, flexible way and allow for hand-tuning by the GM. The players should also be tolerant of little imbalances. There is no such thing as perfect balance.
Yeah I can, should, and do use my brain... but there are a lot of variables in a detail rich, fulfilling game.
But if you can utilize a codified, consistent baseline with the benefit of forethought and the benefit of creativity and perspectives of designers, and you forgo that, you are FAILING to use your brain effectively.
I also expect that the standard challenge the player is faced with is a meaningful, but not overbearing challenge. Too difficult or too easy challenges are both detrimental to the gaming experience. It requires either unacceptable results in game of excessive compensation by the GM. Ergo balance is good.
There is no way a single codified set of rules can compensate for the exact set of circumstances that arise in play. So the rules should be written is a fairly tolerant, flexible way and allow for hand-tuning by the GM. The players should also be tolerant of little imbalances. There is no such thing as perfect balance.
thedungeondelver said:Because I don't need the intellectual crutches. I've got this pink-and-grey thing up between my ears that works just fine, and I devote some of it to making decisions on how my DUNGEONS & DRAGONS games should work.
Yeah I can, should, and do use my brain... but there are a lot of variables in a detail rich, fulfilling game.
But if you can utilize a codified, consistent baseline with the benefit of forethought and the benefit of creativity and perspectives of designers, and you forgo that, you are FAILING to use your brain effectively.