JRRNeiklot
First Post
Hmmm. I guess that thread at the top mreally means no edition wars unless you're bashing AD&D. 

Last edited:
You should report the OP to the moderators. I did.Hmmm. I guess that thread at the top mreally means no edition wars unless your bashing AD&D.
You misunderstood. Those games were a lot of fun. You see I played an Elf in oD&D. They were less fun for the fighter though. And today I wouldn't ever want to play in this munchkin, monty haul, kill everything games again. There was no story and no point. they were fun back then, but my tastes matured (so did my understanding of game theory and statistics).Ourph said:My first games of D&D were some of the most fun games I've experienced during my involvement with this hobby. That sucks if yours weren't.![]()
I didn't say anything about powergaming. IMO, a powergamer doesn't necessarily try to break the game. In fact, most of the people I know in this hobby who consider themselves (or whom I would consider) "powergamers" are some of the first to point out and want to fix loopholes and inconsistencies in the rules that lead to game breaking situations. It's one thing to break the game as a theoretical exercise in order to highlight poorly designed rules and another to take that character to the table for an actual game. My point was that I've never played a game where a creative player couldn't break the game if he tried (I've seen it done, for example, in every edition of D&D I've played), but that people who are interested in having a fun game simply avoid doing that. As a result, game balance isn't that important to me because I see a lack of balance not as a system problem but as a player attitude problem.[\QUOTE]
So you are saying if nobody is a powergamer, you don't need balanced rules? That is simply false. Take e.g. GURPS, an investigation game. One player wnats to play a mage, one player want's to be a detective (Sherlok Holmes). If the game is based on 150 pts mages are a lot better than skill-users in interrogation, clue finding etc. The only way for the mage not to completely outshine the skill-user is to play his PC down, i.e. "forget" about useful abilities etc. Otherwise, if the detective's player enjoys affecting the direction of the story he will be disappointed. The unbalanced rules force one concept to be weaker than the other concept.
Personally, I think you're asking the wrong question. IMHO a better choice would be "When is game-balance bad?"Remathilis said:So I'll ask: Why is game-balance "bad"?
Harlekin said:So you are saying if nobody is a powergamer, you don't need balanced rules?
JRRNeiklot said:Hmmm. I guess that thread at the top mreally means no edition wars unless you're bashing AD&D.![]()
Remathilis said:So I'll ask: Why is game-balance "bad"?
Ourph said:Sorry, that's not what I said at all. In fact, this is the second time I've told you that I'm not addressing the issue of powergamers in any way. I'm addressing the issue of "people who want to make the game fun" vs. the issue of "people who want to break the game". If you've got a game full of people cut in the former mold, balance isn't that important. If you've got a few people cut from the latter mold sitting at the table, the most balanced game system in the world isn't going to keep them from wreaking havoc with the game.
If you equate "selfishly breaking the game at the expense of other people's fun" with powergaming, then we have a very different understanding of that word.