thedungeondelver said:
Well here's the sixty four dollar question then: balance as imposed by and insisted on by the rules, or balance-as-the-DM-sees-fit?
Balance as in "every character is equal and always at every turn has the same chances regardless" or balance from a standpoint of a Dungeon Master being evenhanded in die rolls and game management?
last things first. Lets assume the standard adventurer paragrim (four specialists who are good at their chosen profession, we'll call them cleric, fighter, rogue & wizard). The fighter deals/takes damage, the cleric heals, the rogue scouts, the wizard nukes.
Now, lets say the cleric can and does outshine the fighter is dealing/taking damage AS WELL AS filling his role as a healer. Lets assume the wizard can fill the role of the rogue and the fighter with proper spell selection (damage and sneaky spells).
Suddenly, you no longer have four roles covered by four classes, you have two classes covering two roles each and two classes sub-optimally covering one role each. As the game expands (hp and spell number increases) the sub-optimal characters fight for thier place to shine as the other two classes constantly fill not only thier chosen role but also the roles of the other two classes. Eventually, you reach a stage where the other two classes are no longer useful, viable, or needed and the game focuses solely on those roles which DO shine and cover everything, and the game no longer has a level of diversity or "group dynamics", since two characters can shine where four normally should.
Replace "cleric" etc all with "jedi" for the same scenario, SW style.
So lets assume you aren't comfortable with having two characters/classes hogging the spotlight. Your options become.
* Leave it. Its clearly want the designers wanted.
* Wait for the designers to change them.
* Come up with your own fixes.
The problem really becomes when I do the middle, you do the latter, and someone else does the third. Now, lo and behold the designers comes with an "improved" version which fixes all these problems (hypothetically, just run with it for now). I love the new version, you hate it because its not what you would have done, and someone else fails to see the need for it since the old way worked so well.
We have three different viewpoints on balanced then, and no one agrees which one is right.