Kamikaze Midget said:
The game, I think, can't assume considerate players.
Agreed.
Kamikaze Midget said:
The game has to do its level best, in design in the rules, to ensure that whatever motivates a person to take a certain class or a certain spell, that the choice isn't disruptive to what the other characters do.
I agree that the game designers should do their best. I guess my point is that even the best of the best can't design a perfect system. Game balance is like .pdf security measures, as soon as you design something good a million people who are way more motivated than you are going to set out to break it, and they will succeed. So while keeping that goal in mind is nice, a game that misses the mark isn't necessarily a bad game....it isn't necessarily not fun. Conversely, a well balanced game isn't necessarily a fun game. A perfectly balanced game could very well be unimaginative and boring.
Another way of putting it, if someone told me a game wasn't well balanced I'd still be happy to try it out with the right group of people because it might still be fun (to me, "not balanced" doesn't tell me anything about whether a game is going to be fun or not). On the other hand, if someone told me a game wasn't fun, I wouldn't try it out just because I thought it might still be balanced.
Kamikaze Midget said:
To draw it to my comparison with making a movie, the movie-makers can't assume people will take the fun into their own hands when they're watching. They can't assume that people will want to overlook plot holes or put up with stilted acting or ignore the scene where the mircophones are visible just to "have a good time," because that's what would be good for them at the time. The movie needs to do its level best to provide good acting, good writing, good camera work.
Again, agreed that people putting together a product should do their best to provide a quality product. On the other hand, some of my favorite movies don't have great production values or have plot holes galore. I don't feel I've got to work to enjoy those movies despite their flaws. I think I enjoy them despite their flaws because other portions of the product, quality portions, render the flawed parts less important or unimportant. Imperfections in one area don't necessarily render a product unenjoyable.
I don't think I've ever played an RPG I would consider "perfect" and there are some that I would consider highly flawed but have still enjoyed immensely. WFRP 1st edition, for example, has tons of rules hiccups and loopholes that render it a "flawed" game, but I still love it for its other qualities and don't find it any more "work" to enjoy than more elegantly designed games. I don't feel that I have to fix the flaws in order for it to be enjoyable.