thedungeondelver said:
You may want to change your sig, if you are concerned about edition wars.
thedungeondelver said:
Wonder Woman will french kiss the next person who mentions 3rd Edition.You may want to change your sig, if you are concerned about edition wars.
Imaro said:I believe it is "bad" when it is not actually there but is stressed as being an intrinsic part of a game. It can cause too much faith in a system, by the DM, that may result in more dependence on "rules" than what makes sense or even what is enjoyable for his players.
It can make players feel entitled to options that, with an "if its in the rulebook it must be balanced" mentallity, aren't really balanced and, when the DM bans it, makes the player feel unfairly picked on or hampered by the DM.
I think that D&D with its focus on new mechanics, classes, PrC's, feats, skill tricks etc. has found a product structure that sells very well, but is doubly problematic for trying to make claims of any type of inherent balance between all the fiddly parts. But then again like I said earlier, I don't think roleplaying games can really achieve this model of "balance" because of their inherent nature.
JRRNeiklot said:Hmmm. I guess that thread at the top mreally means no edition wars unless you're bashing AD&D.![]()
Quasqueton said:Wonder Woman will french kiss the next person who mentions 3rd Edition.
I'm grateful that D&D3 revived my dog from a gunshot wound.
Quasqueton
I still think, that you can unintentionally break the game, even if you're building your character with the sole intention of making the game fun. If certain concepts are plainly more powerful than others (say Jedi are more powerful than warriors), characters will have very different ability to affect the story and to be cool. I think we agree that with the right attitude, you can compensate for such problems. However, I think that having to compensate requires extra recources (GM Brainpower, Player's good will etc) that are better spent elsewhere, especially if the gaming group is not a circle of long-time friends.
Harlekin said:I still think, that you can unintentionally break the game, even if you're building your character with the sole intention of making the game fun. If certain concepts are plainly more powerful than others (say Jedi are more powerful than warriors), characters will have very different ability to affect the story and to be cool.
I think we agree that with the right attitude, you can compensate for such problems. However, I think that having to compensate requires extra recources (GM Brainpower, Player's good will etc) that are better spent elsewhere, especially if the gaming group is not a circle of long-time friends.
Remathilis said:The idea that "balance" stymies creativity has been bandied about. I'd like to know how. Is it merely the idea that "you can't do that by the rules" or "it infringes on my right to make judgment calls" or "it forces me to view the game a certain way" etc.
I'm still curious, why is balance in an RPG so bad-fun?