that's a big part of the trouble. Too many things are balanced with durations based on a game pact that involves a long rest/day & expanding it out to a week makes a mess of things for the GM to either clean up one by one or sweep under the rug & hope nobody notices the lump under the carpetSo if a long rest is one week under the Gritty realism option and a spellcaster regains spell slots, sorcery points, etc. only after a long rest, this is really going to slow things down, right? I mean, I see well enough why this variant would be preferable for handling HD and healing, but for spell slots, ki points, sorcery points, many abilities, and all that sort of business it looks troublesome to me.
Or am I missing something obvious? I'm.....I'm missing something obvious, aren't I?