Name: Telsayn Bloodburn
Initiative -1; Senses Perception +2
HP 29; Bloodied 14; Healing Surge 9; Surges Per Day 12
AC 18;Fort 13, Ref 12, Will 15
Speed 5
Action Points 1
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Age: 22
Height: 6'6"
Weight: 260 lbs
Racial Features:
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury: When you're bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use
dragon breath as an encounter power.
Class Features:
Channel Divinity: Once per encounter, you may utilize one of your Divine powers.
Divine Challenge: You may utilize the Divine Challenge power
Lay on Hands: You may utilize the Lay On Hands power
Proficiencies:
Armor: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield
Weapon: Simple melee, military melee, simple ranged
Implements: Holy symbol
Armor:
Scale, 45gp, 45lbs
Light shield, 5gp, 6lbs
Weapon:

War pick +4 (1d8+2, 6lbs, Pick, High crit, versatile) 15gp

Dagger +5 (1d4+2, 5/10, 1lb, Light blade, Off-hand, light thrown) 1gp

Sling +1 (1d6, 10/20, 0lb, Sling, Load free) 1gp
Equipment:
Standard adventurer's kit, 15gp, 33 lbs
Lantern 7gp, 2lbs
11gp
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Alignment Good; Languages Common, Draconic
Str 14 (+2) Dex 8 (-1) Con 14 (+2)
Int 11 (+0) Wis 14 (+2) Cha 18 (+4)
Feats: Enlarged Dragon Breath
Skills:
Religion +5*, Diplomacy +9*, Intimidate +11*, Endurance +7*
* Trained Skill
Gear 93/140 LBs
Standard Adventurers Kit (33 lbs.)
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Powers:
At Will:

Bolstering Strike: Standard action, +6 (CHA) vs. AC,
Target: one creature
Hit: 1d8+4 (CHA) damage, and you gain 2 (WIS) temporary hit points.

Enfeebling Strike: Standard action, +6 (CHA) vs. AC,
Target: one creature
Hit: 1d8+4 (CHA) damage. If target is marked, it takes a -2 penalty to attack rolls until the end of your next turn.

Divine Challenge: Minor Action, Close burst 5, Divine, Radiant
Target: one creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge
on your next turn.
You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.

Lay on Hands: Minor Action, Melee touch, Divine, Healing
Target: One creature
Special: You can use this power a number of times per day equal to your Wisdom Modifier (2), but only once per round.
Effect:You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
Encounter:

Channel Divinity: Divine Mettle: Minor action, Close burst 10, Divine
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier. (+4)
(Special) Channel Divinity: Divine Strength: Minor action, Personal, Divine
Effect: Apply your Strength modifier as extra damage on your next attack this turn.

Fearsome Smite: Standard action, Divine, Fear, Weapon
Target: One creature
Attack: +6 (CHA) vs. AC
Hit: 2d8 + 4 (CHA) damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier.

Dragon Breath: Minor action, Acid, Close blast 3 or Close blast 5
Targets: All creatures in area
Attack: +4 (CON) versus Reflex
Hit: 1d6+2 (CON) damage
Daily:

On Pain of Death: Standard Action, Divine, Implement, Ranged 5
Target: One creature
Attack +4 (CHA) vs. Will
Hit: 3d8 + 4 (CHA) damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends).
Miss: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).