Mal Malenkirk
First Post
It can work, but the problem with this is that it put the onus of telling the story of the combat entirely on the DM.
In a big Melee where Mal acts after most of his allies, I'd end up having to type something like this :
It can get complex. I'm fine with it, you just have to be aware of the consequene. It's more tactical, on the plus side.
In this case, though, it's easy :
1 - Mal throws his axe if the kobold is still standing. (We already know how that would turn out)
2 - If it's been killed, he moves forward and jumps above the pool.
Jump (1d20+7=23)
In a big Melee where Mal acts after most of his allies, I'd end up having to type something like this :
- Mal uses cleave on minions in front of him, +8, 1D10+4, splash 4 damage adjacent.
- Unless there is only one minion left. Then he uses Sure Strike +10, 1D10
- If all the minions have been wiped out, he delays after Aelek.
- If Aelek fails to kill the Dragonshield attacking him, Mal moves 3 square, uses covering strike; +8, 2D10+4, Hit : Aelek shifts two square toward me.
- If Aelek is no longer in danger, Mal attacks the Dragonshield flanking Telsay, Tide of Iron, +8 !d10+4, Push the target in the NW sqauare and Mal slip in the vacated square.
- If Telsayn is no longer flanked, Mal charges the Wyrmpriest. +9 1D10+4
It can get complex. I'm fine with it, you just have to be aware of the consequene. It's more tactical, on the plus side.
In this case, though, it's easy :
1 - Mal throws his axe if the kobold is still standing. (We already know how that would turn out)
2 - If it's been killed, he moves forward and jumps above the pool.
Jump (1d20+7=23)
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