Remathilis
Legend
Chat Log said:Preston: What races will be in the play test? Do you see race or culture as being a driving force behind a characters mechanics?
Jeremy Crawford: The classic four will be in the playtest: dwarf, elf, halfling, and human.
Mearls: Halfling, human, dwarf, and elf. We're actually doing a mix of race and culture with our approach. A high elf and a wood elf share some innately elf things, but also get some things distinct to their specific culture.
Jeremy Crawford: Right out of the gate, you'll see the high elf, for instance.
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Jeremy Crawford: While Mike answers that, I'll say something else about race. A thing I love about our current approach is that you don't just pick your race, such as dwarf. You also pick what kind of dwarf you are.
I wonder if this means we're going to see the return of subraces, mixing some cultural elements with standard biology.
It can work well if done right. I did before in 1-3e. Rather than being biologically different though, there are cultural differences between high and wood elves, or hill and deep dwarves, etc. It can even be customized into various settings-based subraces (Ravenloft dwarves, Valenar elves, tinker gnomes, etc). Likewise, they can be ignored like they were before.
Thoughts?